Wednesday, November 12, 2008

Mamas Don't Let Your Babies Grow Up To Be Kaiju


Click for giant ass-rocketing turtle-size!

See the show, laugh the laughs, drink the beers, buy some comics. It is everything fun about an L.A. Friday night, except for the bad drugs, awful club music and catching venereal disease from phony scenesters!

And yes, I know Gamera the Brave isn't the twelfth in a proper series. And that Gamera doesn't fight any of those monsters in the movie. Well, except Gyaos. Look, I just wanted to draw them. I'm sure you understand.

Tuesday, May 27, 2008

"Get That Weak Shit Off My Track!": SPEED RACER (2008)

I vowed to myself I wasn't going to post any writing until I'd finished the comic (see posts below). I didn't post a 2007 Favorites list, didn't post a memorial for John Polonia, didn't post for a new Winona Ryder movie (and that's dedication, friends! I mean, it even had a nude scene!). But I want you to do something. I want you to go save Speed Racer.

Rescuing a film from disappointing box office drop returns is probably not possible, particularly in this case, and not something I normally care about one whit. But you can save Speed Racer from the foolish, needless critical nose-thwacking it received this month. The world's going to eventually be embarrassed about how it treated The Matrix trilogy. There's still time to see Speed Racer as the pagan gods of color and sound and communal ritual intended. Still time to post overstated raves on your blogs.

This is casual and chatty and still high on celluloid fumes, and mostly just rehashed from a post I made to Mobius Home Video Forum. I'll write more on the film at a later date, but something needs to be said about this remarkable film in the here-and-now.



Dear God, they're never going to let these weirdoes make a movie again, are they? Speed Racer is just about the craziest goddamn thing I've ever seen, title previously held by The Matrix Revolutions. Studios keep giving Larry and Andy Wachowski bottomless buffets of money, no supervision, telling them to go nuts, and then when the result is certifiably nuts... well. Why is anyone surprised? Will they behave themselves if attempt is made to rein in the Wachowskis' wildest impulses? Can it be done, or is that how you get Dune?

The Matrix's runaway-train success was a fluke. That movie is plenty too fetishistic, brainy, brain-fried and stylized that the people-we-pretend-are-other-people should've stayed away in droves. It's as if Neon Genesis Evangelion were rewritten by Philip K. Dick and filmed by the Coen brothers, and that is not a cocktail that makes for a format catapulting DVD unit-shifter. So: fluke. The completed trilogy is downright dangerously beautiful and freakish, had only The Matrix given them eyes to see. Alas, you can't make the people see the golden code through Neo, if they don't want to see. As result, Speed Racer is received as the expectedly idiotic and outlandish end-product of the Wachowskis' diminishing returns, rather than a fresh triumph from filmmakers who have grown more fascinating with each project.

Admittedly I'm prime target audience for this Speed Racer movie: Wachowski diehard, most delighted when they're at their nerdiest, most obsessive, wacked out. I like children's entertainment that pushes the boundaries of what's acceptable to adults. I like vintage anime -- "Speed Racer" in particular -- abstract animation, CGI which strives for psychedelia over photorealism, and artists without the phrase "over the top" in their lexicon. And I still don't know what I saw. I felt like I ate a color wheel. That's a good thing. Not "over"stimulated, Speed Racer just hit a lot of pleasure buttons simultaneously, forcefully, repeatedly. I also like to get drunk and watch the Main Street Electrical Parade. In a lineage of sense-saturating, giddy, brazenly joyous and deeply perverse entertainments, Speed Racer is brother to The Mask of Fu Manchu, Tokyo Drifter, Diabolik, and Kill Bill.

It's not "Mach GoGoGo", all clean lines, strong but sensible colors and uncluttered composition. But the film builds from the anime a whirring, jittery, buzzing next-gen machine ; new frame, same reliable engine. The TV show's a good starting point for plugging into Speed Racer, as the movie geometrically expands the Wachowski's visual vocabulary of techniques learned, adopted, mutated from anime and manga: metaphorical backdrops, characters frozen like animation reduced to key poses, streaking POV motion lines, symbolic frame adornment, busy backgrounds drawing the eye to boldly outlined figures, halting the movement on striking, eccentric or important action beats to give rhythm, clarity, elegance to complicated set-pieces that might otherwise be too fast to mentally process. We can go on and on. To get a bead on the sensibility, and presuming one respects animation, consider that Speed Racer is not a "live action" adaptation of a cartoon. It is an extremely detailed computer animated feature which integrates flesh and blood performances. Not cartoony. It is a cartoon.

Not all of that Japanese cartooning technique is "Speed Racer" specific, or grows from the TV series or Yoshida Tatsuo's manga. Not all of it's new, but it's a reference point to get you through the door. Were the film striking a sweeter chord with critics, it could assist in a reevaluation of the Matrix trilogy. Because where mecha gets philosophical, where superhero meets cyberpunk, where spiritual angst butts against impossible sf action overdrive, that's where The Matrix Revolutions lives, and the skeleton key was always in anime.

Anyway, Speed Racer, real fast: Christina Ricci looks like a possessed sex toy. John Goodman is a national treasure, and paints Pops Racer with dignity and good humor -- he brings it like he wants a do-over for The Flintstones (1994). Goodman and Ricci are Lazarus taxon actors who have popped out of some '40s screwball thing with Franklin Pangborn and Joan Davis. Besides just their beautiful, interesting faces, they use their bodies like trained cartoonists, twisting into broad, indicative postures here, finding funny, observed human behavior there, and caricaturing it in clever ways.

The Mach 5 and Racer X's Shooting Star look cool in three dimensions. Would've been fun to see Speed hit buttons E and F. Jokes uniformly goony, all hilarious, reminding the world why we need trained chimps and fat kid comedy teams. I want the baby blue, white-striped zippered jacket that Speed wears a couple times. The look, sound, editing, writing and acting are meticulously, carefully stylized; every element of the film is a strong, exaggerated choice, and nobody can make you like it. Feel free to find it all ugly, assaultive, stupid, and bludgeoning. For those sitting on the flip side, Speed Racer is pretty gorgeous, rapturous, smart and freeing. Your milage will depend on your transponder.

Perhaps line-walking between utter, shameless sincerity and defensive irony is a generational quirk one must either share and therefore empathize with, or find endearing and intriguing. Which is, one supposes, why some ears only hear Mr. Cobain's anger and cynicism and not his sorrow and romance, see Mr. Tarantino's pastiche and dirty mouth and not his soul. Few middle-aged critics want to admit it, and fewer want to believe it's heartfelt, and just maybe Speed Racer's notes are pitched so only the 13th Generation can hear the healing message.

Because Speed Racer is about something; about something moving and important. It's a pep talk for artists. Not for race car drivers, athletes, or Everybody, but specifically addressed to artists. Speed Racer is about art and commerce, though the stand-ins are racing-constantly-compared-to-art and patronage in the form of corporate driver sponsorship, with Speed Racer as a virtuoso whose work in content and form reduces crowds to tears of ecstacy. It's about accepting that your art exists in a commercial sphere, that money and power are in the balance, from sponsor on down to spectator... but the artist needs to do what the artist does, and ignore all that. Listen to what the car needs. When you turn in something bizarre and startling, garish and strange -- even when it gets upsetting and your mom has to look away -- as long as you drove as hard as you could, you did your goddamn job. Speed Racer is expensive commercial pop art and intended blockbuster. But that's Joel Silver's job to worry about. The Wachowskis are encouraging artists who can't help but make the weird new things they make, to be bold, proud. When it's in your blood, you have no choice anyhow. Speed Racer himself finally throws down the gauntlet to anyone in it for the money: get that weak shit off my track.

Also: The, er, climax of the Grand Prix race is the greatest subjective depiction of the human orgasm ever captured on film. Title previously held by The Matrix Reloaded and that digital slice of chocolate cake.

Movie of the year. Contenders all sucking exhaust.

Thursday, November 15, 2007

Air Ducted




As Agent Dana Scully explores the Eurisko building's ventilation system, as detailed in the X-Files episode "Ghost in the Machine", we witness a special instance of three personal pet peeves coinciding in a single moment.

1. Air Ducts
Have you, valued reader, ever been in an air duct? You have not. Don't get confused by hazy memories based on a pazillion movies and TV shows, but have you ever really seen such an air duct? You've probably never fired two guns at once, been attacked by a killer you presumed was dead, or dangled off a building, either, but at those exciting action/adventure cliches are fun in the moment, and based on recognizable real-world objects and events you have witnessed. But look around the room. Do you see an air duct? Do buildngs, even offices, military instalations, or abandoned factories converted into cocaine manufacturing plants have air ducts large enough to house a full-grown adult? While we all posess some small degree of latant claustrophobia, is it thrilling to watch people wriggle around in these imaginary silver tubes, which seem to have no correlative?

I hate air duct scenes.

2. Killer Computer Episode
Every fantasy, sf, or horror program will get around to the Killer Computer episode, if left to its own devices long enough. There's nothing inherently wrong with contemplative sf asking tough, orginal, informed questions about AI... but obviously most Killer Computer episodes fail the basic driving test. As Mr. S.L. Jackson once said, I hate this hacker crap, and worse, I hate hearing fake compu-gobbledygook. "Ghost in the Machine" brings up the important issue of "what if a computer was like a crazy panther and when threatened, started biting people?" The answer is: Scully would have to climb into an air duct.

The X-Files managed to squeeze one in by episode seven! At least Buffy the Vampire Slayer was refined enough to hold off till episode eight. "Ghost in the Machine" is fair-to-poor as the show finds its sea legs, and chock-a-block with rips from 2001 and Gremlins 2 (including... AIR DUCTS!), but sadly is only the first of The X-Files half-dozen Killer Computer episodes in nine seasons. Snore-baiting as the surfeit of demonic microprocessors may be, for sheer numbers it runs well behind such X-Files Mad Libs episode templates as Revengy Ghost (easily the winner), Supernatural M.O.'d Serial Killer (also uncountable), Idyllic Small Town Where Something Isn't Right and its frequent twin Occult Murder Club Confidential. This brings us to...

3. Mytharc Vs. Monster of the Week: How to Watch The X-Files
This one's X-F specific. The strong public preference for the scarier, less-convuluted MOTW X-Files is evident once more, as news/discussion/indifference spreads of the impending second feature film spin-off. Conventional wisdom is that either the Mytharc episodes - those detailing a baroque government conspiracy and its connection to various and sundry UFO-stuffs - were either boring to begin with, or eventually became coy with their secrets, jumbled in logic, or petered out due to poor planning. And therefore the stand-aloneish episodes are superior. And nearly every fan-favorite list will be populated by the same two dozen highlights of the scariest, funniest, and most innovative episodes.

But that's just the peeve that I've gotta pet. Conservatively, the Mytharc is a third of the series. Realistically, the continuing mystery of the Consortium, the nature of alien phenomena, and the quest for Samantha Mulder is what fueled the popular frenzy over the program for the first several years, and set it apart from the pack as more than a handsomly photographed Kolchack: The Night Stalker variation. It is the heart and soul of the series narrative. Undeniably botched and confusing as the yarn became as it tangled into unrecognizable knots, the mishandling of the Mytharc is symptomatic of the entire series. Character arcs became illogical, plot points were dropped or revised, storytelling was mud-clear as a matter of course not just over the Mytharc, but during dozens of individual episodes, including Monster of the Week installments. For every beloved "Jose Chung's 'From Outer Space'" and "War of the Coprophages" there are two "Sanguinarium"s. Two "Ghost in the Machine". You say you don't like the Mytharc, and you're denying yourself the operatic heights of "The Red and the Black", and "The Sixth Extinction" and the most intimate character moments of "One Breath", "The Blessing Way", and "Gethsemane" - some of the best writing the series has to offer.

The Myth, see, it isn't just about keeping track of alien factions and wondering what the hell happened to the morphing bounty hunters. That story, as a story is irresponsibly handled. They broke it, if you buy it, try not to cut your fingers on the jagged edges. Instead, focus on the moment-to-moment, the only way The X-Files can hang together, and see the whole nine-season thing is Mytharc. In the end, Mytharc episodes are just as stand-alone as any other; the show is crafted to work scene to scene, act break to act break. It's about how thrilling, suspenseful, intriguing, funny, scary or sweet the moment can be, even if it's to be negated in the next scene. The MOTW episodes reenforce the Arc, because it's about the characters on what passes for a journey, beat to beat. So those romantic moments where Scully and Mulder sit on the rock together in the middle of a lake and talk about Moby-Dick in "Quagmire", a fine Low-Rent Loch Ness Monster of the Week: that's Mytharc in a sense. The Arc brought them there.

Monday, November 05, 2007

Performance and Image/ Circle and Diagonal

Strange visual resonance found on the covers of two upcoming Criterion Collection releases.


What can it mean? Will you close your eyes and refuse this disconcerting correlation? Or like the churchgoers faced with the mural of destruction in The Seventh Seal, will you look and think upon it until it becomes more frightening? The bottom image appears when the two covers are laid upon one another. Otherwise polarized, the nodes where the photos connect allow both covers full 360-degree transformation. The motionless wet-wool blanket sky of the Bergman set (fast inside, slow outside), the sickened buzz-blur of the Two-Lane Blacktop landscape (slow inside, fast outside). Both fine snapshot summaries of the respective films, now both images roil and fuzz out, with the friction of their opposite approaches to the same existential conundrum. The sea and pavement become rippling solid. A man perches atop a spinning wheel. The '55 Chevy points off to contemplate an empty

Saturday, August 04, 2007

Echo Chamber - Antonioni Moving, Reflecting, Passing


Our place in the world is unnecessary. Roving sparks of dying energy, bouncing like aimless, dimming embers against the cold, hard planes and the streaming seas of numbers that comprise the planet's surface. Retracting into ennui, or reaching out in desperation, humanity makes its own mysteries.

Michelangelo Antonioni's films document those deepest mysteries of human existence; what space lies beyond a draped picture window, behind each pillar, around each corner; the inability to leave imprint where we have walked, loved, quarrelled, wept, moved. The mystery of L'avventura is not an unresolved disappearance but the unresolved continued existence of everything, of form and of void. The puzzle of Blow-Up is not a beguiling amateur sleuth story, but a genre implosion, demolishing the entrance and exit points of detection drama.

Not anti-mystery: ur-Mystery.


If we say Antonioni died on July 30, 2007, or was born September 29, 1912, it is to trace a narrative with selectivity. It speaks to a compulsion to give shape to a matterless tour through one plane of sight, sound, experience. But the sands of a red desert are at once unintegrated granules, restless and shifting, and members of a vast, open, sun-blasted expanse; the unified field image of a photograph at once the objective frieze of a moment in time and space, and a death-mask reproduction, built of microscopic chemical blobs, depthless, unmoving. The harder we insist on giving them shape, imbuing them with meaning, the greater the margin of slippage, until, indeed, in the fluoroscopic light off the eclipsed sun, it may be said that Antonioni was never here at all.


The master image of Antonioni's filmmaking is the glacial mask-face of Monica Vitti, staring into some middle distance, beyond herself, and back into herself. Feeling too much (Red Desert) or too little (L'avventura), the space she occupies simultaneously a non-space hole where a woman was-not / is soon to not-be, and the inside-out nexus of her body, molecules in continuum with the architecture, the landscape, the universe, the net of maths stretched into the infinite. What moves behind those black eyes, what world can be shut out by the drawn draperies, what fracture can there be between lovers, when they are all isolated, but intrinsically connected? Like the subatomic push-pull that unites/tugs at all things, mirrored large scale by the bind of gravity, the looping orbit of astronomical objects bound on track but never meeting , the affirmation of 1, negation of 0, Antonioni pierces the illusory continuity of a life-as-narrative, of the character as collected traits moving to resolution, of the cinema as the device to capture a world in motion, and finds beyond the veil, a deeper continuity; mystery surviving resolution, unresolvable.


Mastroianni and Moreau on the flat, ordered stage of a golf course in La Notte, wander the corridors of their marriage, and land in the soft, disordred hazard zone of a sandtrap. She reads a love letter, plucked out of a lost pocket in a version of their story that could-have-been. He asks who wrote it, and she tells him: "You did," and they are lost and found, all possibilities and dead threads of their story before and continuing beyond the film at once preserved, and gone in the loose doom of the sandtrap.

The all but wordless romantic breakup that opens L'eclisse is the death of a relationship, but to join the stream as it closes existence indicates it once existed. Alain Delon and Vitti in languor, posed in pain, moving only long enough to freeze once more, but the undulating trees outside the window, the oscillating electric fan, signal invisible movement the audience cannot see or feel: air, moving in time, around the eroding bodies and objects on the motion picture screen.


Monica Vitti sat on this sofa. This street lamp stood upon this corner. This loaf of bread filled this movie screen in Zabriskie Point. Michelangelo Antonioni was born 1912, died 2007. These grains of sand surrounded this pool of oily water in this desert. And BOOM, they were gone. Some were chosen for documentation as they passed through, but none were Truer than the others. Which caused the others? Which stories are over? Where are they now? To isolate the image, movement, object, life, drains it of context; to imply its place in even an unfathomably large whole is to superimpose a beginning, end, solve it, reduce it, conscribe it to history. To say Michelangelo Antonioni is gone is to say : Michelangelo Antonioni was here, and thus always here. Time shuffled the molecules of Michelangelo Antonioni into form, and pressed outward on that form until they dissipated once more.

Saturday, July 21, 2007

WATCHERS' COUNCIL: The Long Way Home


Here's the sitch: The Watchers' Council is Exploding Kinetoscope's newly designated slot where I'll be holding forth at length about Buffy the Vampire Slayer-and-Angel-related topics. Why would someone give themselves a column in their own undernourished free-form blog? Because that's how we do things around here. It also lets you know that whether review, exegesis, analysis, or op-ed, Watchers' Council makes assumptions of fan-level fluency.

This installment: Buffy Season 8: The Long Way Home. The first chapter in the Dark Horse comic book series is complete, with issue #4. The arc will be assembled in a collection on November 14, 2007, along with the more stand-aloney issue #5, but as of this writing, second printings of all issues are available at fine comic shoppes everywhere. Here's a first take on "Long Way Home".


"The thing about changing the world... After you do it, everything is all different." Nobody could quite put it like Buffy Summers, whose opening line to Buffy the Vampire Slayer - Season 8: The Long Way Home packs a lot of layers, some she does not intend, into that silly attempt at profundity. It's wistful on one hand, because Sarah Michelle Gellar is not saying the words, however clearly we may hear her voice. The medium, thus the world, well, it's different. Thrilling as it is to have new canonical Buffyverse stories, it is also a little sad. The story of how Buffy changed the world had an ending. A beautiful, important ending, probably TV's greatest ending. Now, as they said in Sunnydale, not so much. Because Season 8 shifts to Dark Horse comics, even if creator-guy Joss Whedon says they are Officially For-Reals Season 8, the series ending isn't undone. It can't ever be undone, from the perspective that BtVS was the collective endeavor of its writers, cast and crew: they built that world. Now, in comics, it is re-created by Georges Jeanty's pencils, and even with Whedon personally writing the first arc of the series, it's all different. Question becomes: can you deal?

BtVS ends properly with Buffy directly addressing some problems with Slayerdom as a female empowerment metaphor (e.g.- why's she got all the powers? Don't other girls need powers?) spreading her abilities to any girl in the world who needs strength. From a writer's perspective, it does not leave the Chosen One or her world in a ship-shape spot for telling stories of the nature it was designed. From the perspective of fans of the program satisfied by the daring ending, maybe we should not have more stories. Whedon Storytelling Rule #Made-up-Number goes that the artist has a responsibility to give the audience not what they Want, but what they Need. We may want this to go on and on forever, but deep down, that may not be good for us.

Conflicted as we may be about the cruel lonely weight of Slayerdom having been thrust upon Buffy, it is doubtful anyone has been itching for tales of a Slayer army. It's the one funny, resilient blonde girl we like, not a sea of anonymous faces; if the fan ambivalence over Season 7's surfeit of Potentials taught us anything, it's that too many Slayers spoils the cake. Or some mixy-metaphor like that. One facet of the Slayer metaphor has always been that those teen girls with magic kung-fu powers that place them difficult positions represent how we all choose to use our agency and power, or abuse it, as we walk alone through the world. So it's an aspect of the Chosen One left in the cold by "Long Way Home"; it was lost at the end of "Chosen", but sacrificed to a greater good, for the more central, specifically feminist message... which was also okay because after the last episode, no writers or actors need Buffy to be a singular presence anymore.

Here is the Buffyverse Unleashed. No limits on budget and scope, restrained only by Whedon and Jeanty's imaginations. Jo Chen's striking portrait gallery of cover paintings, stylized, idealized, mythic-toned visions of the Scoobies, are a beautiful wrapping and properly indicate the best qualities of the contents: heightened, and fantasy-rich. The ability to visualize creatures, battles, mystical realms and Willow in tight leather pants without a platoon of technicians is a double-edged axe-stake-thing. BtVS, as borne out by the slicker, more sophisticated filmmaking of Angel, intentionally restrained its scope, in exchange for intimacy. It was the right choice, for there is little in the woolly, globetrotting adventures of "Long Way Home" as emotional, poignant, or even character-oriented as the TV show. Bluntly, there is nothing in the first comics arc to make one weep, and BtVS was Cry Central Station for seven years. Season 8 did not have to be an action-driven comic. Comics, hand-held, a one-on-one interface that must be undertaken alone, with images able to be pored over, is the perfect medium for intimate storytelling. A choice was made, and the choice was to use the opportunity to tell the over-the-top monster-ass-kicking superheroine stories that could not be told on TV. Now: can you deal?

Buffy is a military general now, for all intents and purps, which sort of means she's failed to live the normal life she always wanted. So score one for the fight against Evil-doers, and one against the California girl who wants to go shopping. This is both disappointing - are Buffy fans really into military strikes? - and feels right. The Chosen One remains surrounded by people who care, but essentially alone. That maddening skill for shuttling between self-reliance and self-pity makes the girl tick. It's partly what draws Buffy to Angel and also what drove them apart. These notes obviously focus on the stingily parcelled out character drama, so, crucial moment in "Long Road Home": Buffy waxing wistful in soliloquy that she misses sex and churros.

Xander has moved into Command Central as the Slay Squad's de facto Watcher, which maintains his place as Buffy's Eyes and/or Heart. But sadly the action is now so perilous, the Everyman is relegated to watching a bank of video monitors in a Scottish castle stronghold (?). Willow has apparently been MIA for a year, not even bothering to call her BFFs, and can click between her world-destroying dark and light powers with as much consequence as flipping a light switch. This seriously steps on the toes of Willow's series arc, in which she learned to find healing strength in herself and her friends, not to use black magicks to avoid emotional pain. It was arguably a botched story on the show, but "Long Way Home" make mincemeat of Willow's journey from nerd to goddess nerd. So far. Because again, the last moment we had with her, that was her Ending. She'd Become. That's how Willow's story was supposed to end, and damn it, damn it, I miss her too. But it's want versus need. Can you deal?

"I used to be a Watcher," reflects Giles in his brief appearance. Now he sort-of trains unprepared Slayers, but the rules are so changed, the world so new, that Buffy knows more about preparing the girls for battle than Giles. He cannot love them all like daughters, and they do not need him to. Giles used to be a Watcher, but that seems a million years ago, in a town that is dead and buried. What is he now? Giles now has more Slayers to "watch" than ever, and is possibly feeling more useless than he did when he left Sunnydale way back in "Tabula Rasa". Hands full, but slate blank.

Dawn Summers, having likely lost her virginity to some magical being called a Thricewise, finds her growing pains have literally inflated her to giant size. Dawn's supersizing is one of Whedon's fine metaphors-made-flesh. The greatest point of pain in "Long Way Home" comes when Dawn refuses to confide in Buffy, instead pining for Willow to return: "I don't mean to slam you... But Will's like a mom to me." Ouch. Score another one against the Buffster. The younger Summers girl's perpetual whining is grating, but it is, all things said, the Definition of Dawn. No matter what sacrifices are made for her - and Buffy has literally died for her sister - Dawn never appreciates it, never believes or remembers it, never feels loved. Dawn's put herself in trouble's path? It must be Tuesday.

It is, however, a BtVS tradition to begin the season in an uncomfortable, unfamiliar place: Seasons 1 and 2 with Buffy disoriented and arriving in Sunnydale, Season 3 with Buffy reluctantly reclaiming the Slayer mantle, Season 4 with an alienating, intimidating entry into college life, Season 5 a battle with Dracula starts silly and becomes frightening, plus the shock-reveal of Dawn, Season 6 with Buffy dead, and Season 7 with everything turned upside down. Bearing this in mind, the slippery footing on which "Long Way Home" begins is probably intentional, and why it begins with the epigram about newly changed worlds. We want Sunnydale, but it's gone. It was nothing but a zone of trouble for Buffy, but there she is, looking out over the Scottish moors and wishing she were back in demon-infested So Cal.

However disconcerting, those season openers are stories in carefully pitched tone. So what's the story here? It's difficult to say, as like all BtVS season arcs, it's a slow build, with a surplus of misdirects. For e.g.'s.- a race of giant reptilian demons is on the rampage, but that's too rote as a Big Bad. More compelling but even less exotic, it seems the U.S. military has declared war on the superpowered teen girls. The military-industrial complex, in the form of the Initiative, got squarely roundhouse-kicked in the jaw by the supernatural way back in Season 4. In real world logic, it's only natural the government would reopen the X-File on the Slayer after she, say, demolishes an entire city. In story logic, it may feel like you've Been Here Before. Or maybe that's what "Long Way Home" means. This plot could play out as a snappy/complex head-on engagement of patriarchy vs. female empowerment issues that the series skirts around, toys with, or grapples on an ideological level, but rarely allowed to crystallize in the drama. "Long Way Home" is too busy playing catch-up with the cast to elaborate, but that's a forgivable choice when any and every reader cares about these characters so deeply.

Reemergences of Ethan Rayne, Amy Madison, and, frustratingly, Warren Mears, are momentarily thrilling for the long-haul fan, but are all problematic. Whedon dispatches the no-goodnik Chaos magician Rayne with a prosaic bullet to the brain, as if to add heft to the new Big Bad military man General Voll, but it is an inglorious end to a long-long-time favorite minor menace. Not that Ethan Rayne has a destiny to complete, but he dies with no final showdown and/or reconciliation with Giles, which seems sloppy and let-downy. Though he assists Buffy by guiding her through her own brain's dreamspace while she's gone Briar Rose-snoozy under Amy's enchantment, it's hard to get warm fuzzies from Ethan's change of heart, because unless rationale is forthcoming, it comes out of nowhere. Whether his motivations become clear later in the season, it is still Ethan's implied history with Giles, not Buffy, which lends him any mystique, and links him to the core story in a meaningful way.

Amy Madison's Long Way has been intertwining with the Scoobie Gang's since the very thirdest episode, "Witch". Her slow ascendance into powerful villainy from victimization has struck some Season 8 readers as desperate recycling, but it can also be seen as a natural story to tell, picking up one of the few loose threads left accessible in the cataclysm at the end of "Chosen". The rest of those threads are just buried under too much rubble.

The resurrection of Warren Mears is a different matter altogether. Yanked out of the Hellmouth, and striking a deal with General Voll, Amy lures and incapacitated Willow to her new paramour's lair. Whedon gives the undead, still skinless S6 Big Bad a killer entrance, and a truly great monologue. Warren asks Willow, whom he's strapped to an operating table, and about to go Injury-To-The-Eye-Motif on with a scalpel: "I wonder... are you 'bored now'?" reminding the witch of her cavalier blow-off as she once had him bound and pleading for his life. But the crux of the problem is that Warren needs to be dead. Willow needs to have killed him. Whatever esoteric magical explanation may be in the wings, likely that he's "technically still dead" in some way (Warren gives a lovely poetic explanation: "her magic is my skin"),the metaphor and Willow’s terrible act of murder are partially undone. Divisive as it may be, the power of the controversial sixth season is in the inexorable slide into despair and the difficult crawl back to the light. To earn the strength she finds in "Chosen", Willow needed, in storytelling, emotional and mythic terms, to have killed Warren. It is the ultimate transgression against her religion, power, her friends, the memory of Tara, and Buffy's duty; Willow murdering Warren is the climactic moment of losing the girl we loved. This resurrection nonsense has Buffyverse precedent, of course, with Anya being ultimately "let off the hook" after getting sworded in "Selfless", with Angel's return from Hell, with Spike's rematerialization on Angel, to say nothing of the Slayers' own life sacrifices. While it is hard to begrudge those slights-of-hand, because they provided opportunity for fine stories, all those Lazarus tales work at the expense of definitive moments of the series. But frankly those characters weren't truly finished; Warren's tale was well-served by his ending but the troubling thing is how it subtly twists Willow's journey over the series.

Warren's greatest function was as illustration of the banal but real evil that is waiting line with you at the comic book store or sitting in the basement playing video games: petty, small, juvenile, unexotic misogyny and violence. That's why he was a startling, great villain. Now he's running around with powers and no skin and a souped-up tech-witch girlfriend. In the emotional math of story construction, Warren Mears' death was the balancing of an equation in the tale of The Worst Thing Willow Ever Did; while grief-blind Willow thought (didn't think exactly, but felt) she was righting the scale of cosmic justice for Tara, that's not what was going on. The universe was repossessing on a debt Willow owed for resurrecting Buffy. It happened all Season 6 long, as Willow fled down dark alleys to avoid emotional pain, and ironically caused nothing but worse, fresh agony in her wake. It's scary and fucked-up that Willow killed a man in cold blood. We don't want it to have happened, but we needed it.

Whedon is investing the kind of personal attention in the comic he should have given the last years of the show, so S8 could be a perfect opportunity to sort out some of the damage inflicted on the stories and characters in the flummoxed Season 7. Or it's a chance to throw whatever he doesn't like into the crater where Sunnydale used to stand. It was never possible to judge a BtVS season until it was complete, so it goes with Season 8; serialized fiction is only a serial the first time through. Unable to nail down what plot points are mysteries and which are dump-areas, or how the shape of the season looks from a balcony vantage, issue to issue, some moments are hair-raising, some frustrating, all tantalizing enough to keep one antsy for the next installment. There are enough interesting irons in the fire to expect good things of the finished season, but the comics structure is All Different from television. Thus far S8 hasn't dipped into the kind of self-contained chapters and episodes within/working toward a season arc that made BtVS such a structural marvel. Issues 1-4 feel like maybe two "episodes" - or one of the two-parter season openers - though the massive battle action, beasts, and army of zombies in kilts blow two seasons of budget, including Gellar's salary, on special effects alone. Series editor Scott Allie reports there could be fifty-plus issues comprising Season 8, originally announced as only 25. That sounds like a canvas as ample as any 22 TV episodes, though one prays publication can be sped up, because commercial breaks between acts are one thing, and multiple month gaps are quite another.

Could be "Long Way Home" is supposed to come out of the gate, hooves pounding, eyes popping and snorting fire. It's been four years, after all, so some heraldry, trumpets, kilt-zombies may be in order. Otherwise, Whedon's got the superhero comics writing knack, knowing you can Do Anything. So besides just action spectacle, he plunges us into demon dimensions, multiple mystical non-corporeal planes (yipes, what is this, Angel or somep'n?), and beads out smart page and panel breaks and reveals: funny cutaway panel of Andrew bored at a Slayer slumber party, surrounded by nubile super-teens in teddies... and an already-notorious splash panel torn from inside a sex dream far more insane than any Angel/Spike/Buffy three-way fanfic you've ever read. Mostly because there's a nurse uniform involved. Here's to hoping the pace can slow, and characters can begin sharing real scenes, not just a few panels. Promising story leads in this direction: Gojira-Dawn's problems are already more interesting than anything she's done since Season 5. Apparently Kennedy sorta-died off-stage, straining her romance with Willow, which gives one hope. Xander's got a mutual bone on for Renee, one of the Slaylings, though it's hard to tell where his heart's at right now. It is all breathless-fast and vague, but most intriguing is a complicated subplot romantic-mystery involving Buffy receiving a magic wake-up kiss of True Love (no, for real), tell-tale cinnamon lip-gloss, and Satsu, a Japanese Slayer (finally), who is obviously in love with the boss-lady. It's adorable. It plays out over a handful of panels through the story thus far, so delicate casual readers may not notice. And it is about minutia and people painting themselves into emotional corners. Y'know: the stuff Buffy is about.

In "Long Way Home"'s final moments, Buffy is told that from the military's perspective, she and her Slayers-in-Training are at war with the human race. That from General Voll's vantage, they are in effect no longer human beings. It is a question that has been a long time coming. The Slayer line was produced by inhumane means and for questionable purpose: a prehistoric girl, bound hand and foot to the Well of the Slayer, raped by the essence of a demon, all of it engineered by the first patriarchal Watcher prototypes, the Shadow Men, too chickenshit to fight their own battles, foisting the blessing/curse on the unwilling heroine. Human in physiology, mind and soul, or not, the calling of the Slayer is to protect the human race. If Buffy has renegotiated all the other terms of her contract, why not this one, too? Voll tells her "it's you against the world." Taken aback, she bleats "Oh..."

She thinks about it for a beat, darkens, and finishes: "'Kay."
Well, nobody could quite put it like Buffy Summers.

Wednesday, July 11, 2007

The COBRA WOMAN Codices: Drafting a Psychic Map of Cobra Island


The Door

A soft blue rectangle beyond a door in High Priestess Naja's orange chambers indicates the sky outside. The door leads to a balcony, and perhaps is only a window when seen from the opposite side. The balcony overhangs a courtyard in the palace. The courtyard is sometimes open to the public throngs, but impossible to access once inside the building. Outside, sometimes it is night, sometimes day, but in the orange room the sky remains perpetually powder blue. The menacing environs of the jungle island outside and the dangerous royal intrigues within are separated and/or united by the irrational, impossible space between, leaving nowhere in the geography of Cobra Woman as safe ground.

Set in a thick forest of matte paintings, projected ocean waves and secondary-color keyed slabs of curlicue set dressing, loomed over by a tiny-huge volcano that exists in eternal midday, the terrain of Cobra Woman is seared by dream-fever, coast to coast. Native Indian sidekick Kado (Sabu) feigns sleepwalking to eavesdrop on his pal Ramu (John Hall)'s plans to visit Cobra Island, but a day later indicates he was really in thrall of a visionary dream. Has he ever truly awoken? Has the spectator?


The Somnambulist

A small rocky hill is, in the eyes of Kado, a great black wall enclosing a lost world — the same he encountered in his dream — but it grows between shots to a pointed yellow mountain. As Kado and Ramu scale the peak, the rock bends like rubber to leave Kado dangling precariously, though strong Ramu is able to suspend his companion's weight while bent at the waist and without tumbling down the precipice. Where these yellow-black wall-mountains are located cannot be surmised. Though they render the island inaccessible in the unreliable dialogue, travellers during the film and in its unseen backstory go to and fro with little difficulty. Fire Mountain, omnipresent punishing god/volcano, is visible at the same angle from every window of the palace. Ramu is advised not to voyage to Cobra Island by his future father-in-law MacDonald (Moroni Olsen) but in the same conversation MacDonald shows him exactly where the lost world is located on a map, in close up.

The twisted DNA-bound saga of separated twins Tollea and Naja (Maria Montez, Maria Montez) locked in power struggle over the title of High Priestess of Cobra Island has infected the land, the sea, the air, the people and animals, the celluloid itself; the sparks between the sisters fly off, creating new aberrant twins wherever the fire lights. This is the logic of the double-traced map of Cobra Woman: everything has its twin, identical but reversed, sharing space with itself. Every character, prop, setting, line of dialogue, event, operates while cooled in the shadow of its opposite; often these twins are created by throwing all gears in reverse, negating their own existence. Hava (Lon Chaney, Jr.), mute flunky of the Cobra Island queen, feigns blindness as he travels to Tollea's village though his plan does not require it, and the blind-Hava that should not exist on seeing-Hava's mission tips off Kado that something is amiss. Hava's task is to abduct Tollea, but is in more properly to re-abduct her to her forgotten birthplace, Cobra Island; in effect to remove her from her home that he may bring her home. By the climax, Fire Mountain erupts, only to be declared permanently dormant seconds later.


The Sisters

If Tollea/Naja embody splits between unwitting savior and gleeful murderer, between skeptic and religious zealot, between, simply, nice and mean, they are also divided by strength and weakness, for nothing Tollea specifically does, short of show up on Cobra Island against her will, actually contributes to Naja's downfall. Theirs is not simple a dichotomy of good and evil, but of will and circumstance, too. The high priestess even causes her own death as she backs over the unlikely balcony wielding a spear in Tollea's direction, a blurred defensive/offensive posture. To complete the proper opposition of forces, Naja's bloody dictatorship does not give way to benevolent rule by her twin, but dissolves into off-screen anarchy: in the coda, Tollea flees the throne to return to her man, leaving Cobra Island with no leadership.

Like the omnipresent Fire Mountain, the pliable rock walls, and the mutable courtyard space, which all bend to the necessity of situation, the populace of Cobra Woman's world find themselves shuttled from location to location by means none can explain. Kado arrives with much effort and swinging from ledges at precisely the correct dungeon window where Ramu is being imprisoned, though there is no way to identify the chamber from outside the palace. The entire plot hinges on the backstory conceit that infant Tollea was smuggled off Cobra Island aboard MacDonald's boat, when he chanced to visit the island at the same time the baby was supposed to be put to death. But the tale goes that MacDonald was knocked unconscious and woke up on his vessel with the Cobranian stowaway. Who placed her there, when, and why are subjects never broached. Ramu steals the robes of High Priest Martok (Edgar Barrier), and walks undetected past palace guards, but how he locates Naja's quarters in the vast building cannot be known. Friendly chimp Koko materializes inexplicably on Cobra Island, but the tale of her journey from India by separate means from the Hava/Tollea and Ramu/Kado boats is never to be told. Duty calls, and so: there they are, just as one may look up anywhere on Cobra Island, and see Fire Mountain, smoldering against the blue sky. There it is.


The Mountain

Here then is Cobra Woman as the genre theorist's perfect text, in which characters' movements, the shape of the universe, and order of events to not stem from internal motivation of free-willed characters, but are at the mercy of the unyielding dictates of external story, diamond hard, immobile in place, before the players took the stage. Why do they keep coming? How can so many continue to arrive on the rocky shores of this forbidden, secret home to a lost civilization? Cobra Island draws all fish into its golden net. There is no resisting its irrational pull.

Thursday, June 28, 2007

Defier of Reason: THE WIZARD OF GORE (2007)


"What is a magician? A person who tears asunder your rules of logic? And crumbles your world of reality?!"
-Montag the Magnificent, 1970

It must be love. No other force on earth could motivate a remake of Herschell Gordon Lewis' 1970 warp-brained The Wizard of Gore. The Lewis film is possessed of one of the gore god's strongest premises: the blood and gut show illusions of lunatic magician Montag later come true as his audience volunteers die later, of identical wounds, far from the stage. But the camp-tinged title and cult-audience name recognition provide very little cache. If anything the Lewis pedigree is something remake director Jeremy Kasten and screenwriter Zach Chassler have to fight against, in their film's crackpot desire to be taken seriously. Love, of course, frequently misguides us all.

Lewis' Wizard is structured around a series of grotesque stage illusions, as Montag (Ray Sager, in a ham-and-cheese performance for the ages) hacks up victims on stage, tricks which appear bloodless to the in-house audience, but are revealed as bloody messes to the filmgoer. Not that there is anything coy about the rest of his work, but if most of Lewis' horror pictures are stories built backwards to justify graphic scenes of dismemberment mayhem, Wizard of Gore proudly declares itself: we're all here for the blood. A subplot - or is it truly the plot? - as TV host Sherry Carson (Judy Cler) investigates, leads back into itself, a mystery trail laid in the shape of a question mark. There is no answer to the riddle of Montag's powers, of his motive, his means of evading authorities, or significance of his weird rituals; in baroque philosophical stage patter, direct to the movie audience, Montag insinuates that perhaps we are dreaming, not watching his stage show, not watching a film, perhaps that we've never been awake, dreaming even that we wake and dream. Like a Zen kōan, there is nothing to "figure out" about H.G. Lewis' Wizard of Gore, no secret kernel hidden in its gory heart. Lewis' film continuously worms in and out of metaphysical conundrum with a thick, stoned confusion, as if the story has surprised itself.

So while the rough timbers of the plot are good material for an H.G. Lewis movie, it may well be that the story is unfit for any other use. The Wizard of Gore 2007 keeps the icky magic show its deadly consequences, but reverses the spectacle: the jaded underground clubgoers in Montag's audience are misdirected to believe that the magician is actually brutally hacking apart Suicide Girls models as he delivers loopy life-advice speeches. When they flee for the exits, the bloodless reality is revealed... and later that night the audience volunteers turn up roasted, gutted, dismembered, etc, ad nauseam, literally. In these vicious main attractions Wizard of Gore fires all chambers at once. Presided over by Crispin Glover in pristine white and immaculate pompadour, Montag reborn as blood and thunder tent revival preacher, his stage patter berates the audience of glum hipsters, slouched on folding chairs in a moldering cathedral warehouse, for the sins of ennui, of cynicism, of casual misanthropy, of joyless hedonism edging into misogyny and brutality. Equally self-righteous and self-loathing, Glover is magnetic/pathetic as he squeaks terrible lies and more terrible truths, as he mimes the mutilation of beautiful flesh, and whirls the blame back at his audience, pleading "did you feel something?"

The greatest slight-of-hand in the exploitation filmmaker's repertoire is to pay lip service to important issues and charges critics may level against the film, creating an impossible tangle of politics and potential complications. Are Africa Addio auteurs Jacopetti and Prosperi racist or have they made a career of pointed social criticism? Is Ruggero Deodato's Cannibal Holocaust a circumspect investigation of man's inhumanity to man, or pandering and hypocritical? Is Lucio Fulci's New York Ripper profoundly conservative, humanistic, hateful or satiric? Do a few cathartic moments of horrifying, violent vengeance by victims transform I Spit on Your Grave, or Mother's Day - or Death Proof - into a feminist statement? Or are they all just dishonest? Jungle-dense ambiguity or cheap parlor trick? If the artist is bluffing, is it wise to dignify the insult by responding in a civil fashion? What is reality? How can you know that you are really sitting there in your chair, and not asleep in your bed, dreaming that you are here?

Kasten's film walks this interesting line for a little while, as one Edmund Bigelow (Kip Pardue), trust fund slacker with a late '40s retro fetish that puts cartoonist Seth to shame, sets about writing a review Montag's show for his zine. Edmund finds himself and/or loses himself in an amateur murder investigation that begins to point to his own involvement in the crimes. Or are there crimes? The plot unfolds in double bind flashback, and a theme throughout is not to trust one's eyes. With cinematography that coats every surface in a slimy sheen, enough jittery negative-flash-frame editing for a mid-'90s alternative music video marathon, canted angles and screwy characterization from the opening frames, there can be no sense of mounting unreality or a man losing his grip. A frenzy of exotic plot points are announced in every scene, each wilder than the last, none disguising or relieving the fact that the story is essentially a man wandering around LA, sweating, and obsessively watching a magic show every night. What's going on, and what's real is up for grabs at any point, so take your pick from an escort service for sadists, CIA MK-Ultra-style brainwashing experiments, Oriental psychotropic neurotoxins, newspapers printed in human blood, gore-soaked sex dream sequences, spontaneous combustion, shark attacks, paper bag chemical huffing, Alice in Wonderland allusions coupled with L.A. strip club in-jokes, spams of electrical flashes that seem to reveal the Tron set or the Matrix code or something beneath the walls, signaling either virtual reality, Edmund losing his mind, or whatever. Depending on one's generosity, the voyage down the rabbit hole is either established or botched from the beginning. Either way, it all reads more interesting than it plays.

And either way, the remake, as seriously as it takes itself, comes up with no greater statement on reality and illusion than the crazy H.G. Lewis original. Without the brazen/stupid flare that buoys Lewis' movies, Wizard '07 just isn't any fun. Too chic to be unnerving, too banal to be horrific, the film's desire to freak itself out goes utterly splat, because it's too busy making cute to go bonkers.

By the time Wizard '07 reaches its climactic revelations and everything we've seen is not what we've seen - or, as Montag would have it, the trick began before the audience entered the theater - there is no bottom to drop out from under the audience. While striving for the puzzle-box psychodrama mystery of Lost Highway or Memento, The Wizard of Gore can achieve only low-rent mind-fuck of Hellraiser: Inferno (2000). Inferno, a fellow mish-mash-mush of horror noir, and Wizard both end up as films about sadistic murderers who have built walls of fantasy around themselves to protect their mean old brains, but eventually get their comeuppance when the appearance of otherworldly forces (Pinhead and Montag respectively) tears down the safe-zone, and reveals a private hell. Both films' main strategy for creating mystery and surprise is to exasperatingly withhold information, spring twists that only work because the audience has been lied to, and makes its dippity-doo reveals in undercooked page-long expository speeches. When a magician employs a skillful misdirect, part of the trick is in not pointing out that there's a trick.

Setting horror films among the Manic Panic and neck tattoo set never really flies. For as much as the subculture's aesthetic owes the history of horror film and literature, the posturing self-made freaks of 2007's Wizard of Gore look dour, silly and too big for their britches next to Herschell Gordon Lewis' inspired stilted, tacky, gleeful madness. When you promise to bring the weird, you gotta be able to bring the weird. The Wizard of Gore '07 has Jeffrey Combs as Montag's sideshow geek opening act, sticking a handful of wriggling maggots to his tongue. It has Brad Dourif as a mad acupuncturist who helps bleed all the brain-control drugs out of the antihero's body and walks around with leeches stuck on his back. It has these cult-favorite spaz-specialist actors, going through Jim Rose Circus Sideshow paces.

The Wizard of Gore 1970 has a guy wearing fake white eyebrows and a top hat telling everyone they aren't really there, then cutting off his own head with a guillotine. For no real reason. At the beginning of the movie. Which one is truly, bafflingly, unforgettably Fucked Up?

"That's some nice misogyny you got going there," snaps Edmund's nagging girlfriend Maggie (Bijou Phillips), when he enthuses about Montag's layered and electrifying magic show. During this lover's spat, as Maggie and Edmund back-and-forth about whether Montag's act is trash or High Art, there is a brief glimmer of a larger fish beneath the Wizard of Gore remake's stagnant pond. Grasp for it, and realize: this is how Mr. Kasten hopes his audience will quarrel about his film later.