Showing posts with label Winona Ryder. Show all posts
Showing posts with label Winona Ryder. Show all posts

Friday, October 29, 2010

Backwards, Forwards, Now to Then: Happy Birthday, Winona!


A birthday well-wish on this ought-to-be-a-national-holiday, to Ms. Winona Ryder. Her twenty-four years of on-screen work, beginning in 1986, have all been interesting (and yes, a subject of this journal's unbending fascination), and in her thirty-ninth year on Earth, she enters a particularly promising phase in career terms, participating in Black Swan for Darren Aronofsky (ergh/yay) and a Frankenweenie remake (wha?/yay) for Tim Burton. Ryder's natural place in the cinemasphere is in contentious, off-beam projects by filmmakers strong of vision and colorful of personality. Because it is nice for work one enjoys to be seen and discussed, let us hope these films catch on in ways that recent endeavors like A Scanner Darkly, The Ten, Sex and Death 101 and The Informers did not. But if not, no sweat, for Ryder's performances enrich those very entertaining curiosities, and relative stardom is not a measure of artistic success. At any rate, the actress appeared rested, healthy and glowing at recent premieres for Swan, and that is happy news enough.

The image above comes courtesy of 1999's Girl, Interrupted, of course, some three minutes into the picture as Susanna Kaysen (Ryder) undergoes psychiatric interview with Dr. Crumble (an unctuous Kurtwood Smith, doing a caring, patronizing variant on his timeless signature sentiment "Bitches, leave!") following an Incident involving a bottle of asprin and a bottle of vodka. Susanna is decked out in natty nautical stripes, a sort of cartoon convict uniform that echoes her looming imprisonment at Claymoore Hospital. Nerves bundled, she tries to maintain the keel of the conversation, but Ryder shakes her voice on selected notes and makes clear how hard it is to stay above water. She's playing it on Levels, attempting to plainly explain her mental experience while aware of how she's being interpreted and the consequences of each word, and thus takes it slow, pained and honest. She spends most of the scene looking through the doctor, probably appearing spaced out, but really spaced too far in.

Explain what happened? Moving into close up, Ryder doesn't exhale her smoke, but lets it puff out of her mouth and nose as she speaks, an uncontrollable cloud that pops out in embarrassed spurts that she cannot contain: "Explain to a doctor that the laws of physics can be suspended? That what goes up may not come down? Explain that time can move backwards and forwards and now to then and back again and you can't control it?"

And here a dog barks, further distracting Susanna, as the doctor asks "Why can't you control it?" Ryder winces hard trying to make sense of the question, determine if she's reading too much into it, and to be heard over an internal din that is bothering only her, asks a little too loud: "What?"

Dr. C: "Why can't you control time?"

And to that, a patented Winona Ryder look: aghast, disgusted, and terrified at once. How about it, lady, why can't you control time? — not a bad sentiment for birthday times, that. A beat, one blink, and she breaks the brief eye contact.

The scene also has probably the best possible answer to the age-old question "Are you stoned?" (that is: blank stare). As the only sort of birthday present I am qualified to offer, I celebrate this Winona Ryder screen moment, and add it to the collection of randomized masthead images at the top of this page. So to The Exploding Kinetoscope's favorite actress, happy birthday again, and hey, don't worry too much about that controlling time thing.

Wednesday, September 22, 2010

Weekly Deprogramming Schedule — #3



Masters of Horror: John McNaughton — "Haeckel's Tale" (2006, John McNaughton)

Originally earmarked for direction by Roger Corman, passed at some point to George Romero, the MoH first season finale ended up in the hands of John McNaughton. While I greatly enjoy the maniacal Wild Things, no disrespect intended, but McNaughton is not Corman or Romero. When "Haeckel's Tale" was broadcast it had been twenty years since McNaughton directed his only nominal horror film, Henry: Portrait of a Serial Killer. This is my sneaky way of suggesting that some of the "Masters" of Horror are not masters, or maybe not even specialists in horror, which may account for the general lack of mastery on display. This is my kind way of saying that this promising premise resulted in a generally junky program.

Point in case, "Haeckel's Tale" is based on Clive Barker material, which ought to prime an audience for hideous transgressive visions, bizarre plot inventions or at least some weird gross-out shit. What transpires is an absurdly padded out buildup to a laugh-riot punchline that maybe is/probably isn't supposed to be funny, which is that a 19th century country lady has a sex orgy with zombies. Everything is wrong here: go-nowhere reference to historical figure Ernst Haeckel, telegraphed twists, pointless sidetracks exploring God's Domain vs. science vs. Frankensteins vs. necromancy, circular conversations repeated over and over, and poor Jon Polito wearing a long gray wig. The self-negating frame story, for instance, sees an old lady telling a cautionary tale about why not to raise the dead, when the twist reveals that she gets it on with revenants all the time. In one of those special moments where nails are struck squarely on the head, a zombie dog pops out of a trunk and wriggles around in sub-par special effect fashion but our skeptical protagonist scoffs "it's some kind of crude puppetry!"

On a more important note, "Haeckel's Tale" was scored by avant-garde music heroes The Residents, whose work was then rejected and replaced. This previously unreleased material is currently available for a pittance at the group's newly mounted download store. As the Rez say, Buy or Die!

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Masters of Horror: Tobe Hooper — "The Damned Thing" (2006, Tobe Hooper)

What this amiable mess seems to have borrowed from Ambrose Bierce is a title and the image of a man killed by an invisible creature. Basically the deal here is that an unseen horror of some kind stalks Cloverdale, Texas, but is mainly after poor Sheriff Reddle, whose family was wiped out in an attack 25 years prior. "The Damned Thing" tries out and swipes a dozen different ideas, and may be amusing or effective in the moment but the whole thing just doesn't track. It's got a small community devolving into a mob of crazies (like The Crazies, sure, or "The Monsters are Due on Maple Street"), a small town in denial until its sins come to roost in supernatural form (like Stephen King in It, 'Salem's Lot, Cujo, etc.-forever mode), nuclear family meltdown as psycho dads hunt the wife and kids (an extended Shining swipe), a horror passed through generations of the same family (like, er, Jaws the Revenge, maybe), and a sub-Smog Monster not-quite-environmental-parable about tampering with the mysteries of nature (SPOILER it's a giant oil monster that wants to eat the Reddle family because they built an oil rig). Sometimes the monster is invisible, sometimes not, sometimes its presence drives people to aggressive violence, sometimes not, and the story sorta makes sense but really does not.

As an addition to the Hooper legacy "The Damned Thing" is obviously minor work, less ambitious but less botched than "Dance of the Dead", and not as much fun as The Mangler. The episode's most effective sequence in terms of plain, wincing horror and oh-goddamn! surprise is of a man attacking himself in the face with a claw hammer. Clearly this Tobe Hooper has a talent for horror about the misuse of hand-held woodworking tools, and that skill ought to be channelled into something of more consequence than "The Damned Thing".

* * * * *

The Garbage Pail Kids Movie (1987, Rod Amateau)

Every time one sits through this treasure trove of appalling images, something new will bother the edges of the mind and haunt the viewer well into slumber. Perhaps it will be gutter punk fashionista Tangerine spreading her pantyhose'd crotch in order to entice 14-year-old Dodger into allowing her to exploit his home-sewn garments (don't worry, she's fifteen, herself... or maybe do worry). Perhaps it will be the never-again-referenced title sequence that may or may not imply the Garbage Pail Kids are extraterrestrial beings. If you haven't seen The GPK Movie — or, rather, Experienced it —, it is the dingiest-looking, most unpleasant children's movie ever made and is about how the a bunch of toddling dwarfs in walleyed rubber baby masks puke, snot, fart and piss all over and help a little boy try to score with a gang leader's girlfriend by using their magical sewing skills.

Like I said, something new every time. This go-round it was a little girl sneering "Go suck a rope!" at the men from the State Home for the Ugly who have caught her in a butterfly net. The image of the pummeled Dodger doused with raw sewage by bullies is enhanced when one remembers he is covered with open wounds. A newly discovered puzzling detail: a painting from fellow fucked-up family classic Troll (1986) is prominently featured on the stairs to the antique shop basement where the GPKs are held captive. The overlapping staff between productions does not seem to include the art directors or property masters, but the films do share the same special effects crew and Charles Band's favorite thespian, Mr. Phil Fondacaro. Perhaps the Troll painting resides in the Fondacaro archives, or maybe like the Garbage Pail Kids driving off into the night on ATVs, some mysteries are like the wind.

Credit also to the lady of the house for noticing that among the cluttered set dressing a nude Cabbage Patch doll hanging by its neck in a rusty bird cage.

* * * * *

The Informers (2009, Gregor Jordan)

The Informers is set:
a) in Los Angeles, 1983.
b) in a world of people who can afford to sit around watching MTV on Eames furniture in their underwear, with some sidetracks to a fanciful vision of how not-rich people live (selling abducted children to rich people).
c) deep inside Bret Easton Ellis' stalled-out brain.
d) who cares? It's over. It doesn't matter. Like... it doesn't matter.

The fourth screen adaptation of Bret Easton Ellis is apparently the writer's least favorite — he's even gotten soft on Less Than Zero — because it "doesn't work," as he told Movieline and more helpfully lodged the complaint that "it’s not supposed to be played like an Australian soap opera" and that his own vision for the project was funnier. Not being versed in Australian soap opera, I can only say that the tone is perfectly appropriate for an Ellis adaptation, that being suitably zoned out portraits of wastoids punctuated by hysterical potboiler speeches, fights and meltdowns, and shrill moralizing throughout. To be fair, Ellis can sometimes be actually funny — my favorite moments are Patrick Bateman hallucinating a television interview with a Cheerio in American Psycho, and a possessed Furby emerging from a dog's butt in the bonkers Lunar Park. He usually settles for Warholian jokes funnier to talk about than to experience, such as endless lists of characters' designer consumables, celebrity names, sex acts and drugs.

All four Ellis adaptations offer valid, committed takes on the material, all emphasize and capture different aspects, but all are sincerely Ellis-ian. The Informers specifically nails Ellis' cold, sheeny prose, affectless characters, leaden, portentous symbolism in every prop, backdrop and air-sucking line of choked dialogue. Gregor Jordan's film is mostly shot in that too-bright gray of overcast L.A. and his chilly liquid camera moves like it's been resting in an ice bath. Lots of shots of people staring off and thinking/not thinking.

The Informers retains the book's interconnected short story structure but cuts between story threads, in the tapestry narrative tradition of Nashville and Short Cuts, rather than the anthology tradition of Fantasia or Dr. Terror's House of Horrors. Also unlike any of those movies, the hoard of characters are all creepy disaffected idiots and nothing particularly happens in any of their stories. For example the rock singer for the titular band, The Informers, sits around a hotel, ingests substances, cuts his hand, sexes underage groupies, doesn't sign a movie deal, makes a phone call and finally punches a groupie. While magnolia is built of a dozen small stories packed with incident, intricate overlap and convergence, and Crash (2004) has a certain thematic unity and its interwoven sprawl is part of its purpose, The Informers is glued together with persistent drone, its characters largely linked because everyone is passing around the HIV virus, and its theme that everyone is an amoral shitbag trapped in stasis. I'm gonna go ahead and say I think it is surprising and questionable that a gay man who lived through the era would write a satire about the early '80s in which one of the blackly comic jokes is that the whole cast is spreading AIDS to each other, then complain that he wanted the movie to be more "light-hearted." Or it would be surprising if the same guy hadn't written a book with a severed head on a boner, then complained that critics missed the satire.

The magnetic cast gives all kinds of alienated, glassy-eyed and ridiculous, and there are some killer scenes built around very fun performances. Mickey Rourke abducts a child in broad daylight by scooping the boy up and chucking him in a van, and it looks like documentary footage of what Mickey Rourke happened to be doing on his way to set. Billy Bob Thornton as a sociopathic movie studio head corners his mistress, Winona Ryder, in the Spago ladies room. She keeps trying to break up with him and he just smiles calmly and doesn't listen, and she bugs her eyes out, sputters and just can't fuckin' believe his gall. Another diverting Ryder scene sees the nicotine-fitting news anchor harassed by a sniggering rock band during lunch at Canter's deli; it's a sharp and specific confrontation as privileged L.A. square culture and snotty hipsterdom look each other up and down. Stealing the whole mess is Chris Isaak, looking very much like Kurt Russell and playing a terminally dorky dad trying to bond with his bratty, resentful son on a Hawaiian vacation. Again, nothing really happens in any of these stories and that's sort of the point, so in a way these amusing performances are working against the spirit of the material.

If you have read the novel, be warned that all the vampire parts have been removed which makes the film less silly and entertaining. If you have not read the novel, unlike the movie, it has vampires in it, which makes the book stupider but less vague about why kidnapping victims are being sold to Hollywood creepos. Jury is out on whether it is weirder to adapt a vampire book and cut out the vampires, or that vampires could be inserted or removed from a story with no appreciable damage.

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Project Runway — "A Rough Day on the Runway" (Season 8, Episode 8; Lifetime)

Jacqueline Kennedy Onassis was many things, but "fashion risk taker" is not one of them. A style icon, sure, but in my humble, wearing Dior is not risky. And that's fine, because fashion inspirations from Audrey Hepburn to Tim Gunn may be timeless and memorable without any particular edge. But contestants, advisors and judges alike seem confused by exactly what Jackie's style consisted of, what it meant, and the idea of this week's nebulously-worded challenge. See, T-Gunn stands in front of a big collage of Jackie snapshots and tells the kids that he is "honored" to be in the presence of... 40 year old photographs? Yes. Then explains that Jackie is to be their muse for this challenge.

There are lots of ways to interpret this, but I would have/did assume it meant something like "draw inspiration from and update a classic Jackie look of your choice." The designers largely seem to think this means "what would Jackie wear in 2010?" But, er, no, because she'd be 81, people. She would have Casanova make her clothes. The real point of all this is that they want the designers to make American sportswear with some kind — any kind — of '60s inspiration. To reinforce this, January Jones of the Adventures of the Mad Men teleprogramme is in attendance as a charisma-free Stylish Actress guest judge. See, slight retro-styling and mid-century references are the rage right now due partly to that very AMC show, which is why there are posters about it in Banana Republic windows as we speak. ANYWAY, nobody picks up the hints except Mondo and Michael Drummond. In the end one is de vinna uf dis challench and one is gone, daddy, gone.

I'm gonna go out on a limb here and say that Mondo Guerra knows his 20th Century fashion miscellanea rather well, as when asked why he is wearing eyeliner, suspenders with tiny shorts and knee socks he says his look was "inspired by The Cotton Club." Which, 1) holy shit, dude, and 2) oh, right on. Point is, young master Guerra's major reference points already seem to be '80s Trapper Keeper covers and '60s sportswear fashion, and he knows how Jackie Kennedy dressed. When the judges coo that he was somehow able maintain his own design identity in the winning ensemble, well, uh, no doy. He'd seen Jackie wear bold colored suits and houndstooth (presidential campaign, check the books!), and seen her casual and in striped tees post-Camelot, split the difference and tossed on Jackie O sunglasses like a goddamn maraschino cherry.

Every other designer just didn't listen or didn't get it or sucks, maybe? No hats, no bold, bright colors, no A-frame dresses, no long gloves, no immaculate styling. And maybe fine, there's not time to make a Kennedy-style suit, but there's time to properly sew an Onassis-style yachting outfit.

Gretchen is not called out on obsessively making the same camel colored Jedi robes that sank her team in the group challenge, but there are more important matters to attend to. Namely, Andy South not only doesn't listen to the "Jackie Kennedy Onassis" part but ignores the "sportswear" tip and disregards "properly tailoring any and every piece." Popular sport-making aside, these are not proper harem pants, but... eh, close enough that with the sorry little vest, Mr. South's model appeared to be costumed as Toad from Super Mario Bros. The judges laugh openly at this clothing which has been custom made for colorful derisive metaphor, but the most tragical, sad thing is that Andy was essentially dressing his model like himself.

Now, whatever else one wants to say about Michael Drummond's lazy-ass bag top and skirt consisting of nothing but pleats, it ought to be pointed out that he made a perfect little wool jacket that was the very picture of vintage Jackie Kennedy. He is made to be Out, possibly because of all the deep V neck T-shirt wearers, his are the deepest and, therefore, grossest. Goodbye, Mike D. You are still my second favorite Beastie Boy!

Wednesday, June 06, 2007

"This Is My Art, and It Is Dangerous": Sculpting Space in BEETLEJUICE

"My rap is that I can't tell a story. That's been a fairly common thread of criticism for me, so I've heard a lot that my films look nice." —Tim Burton, IGN Film Force interview

At first blush, Beetlejuice seems to unspool with free-associative comic setpieces, dream logic cascading over a strange if solid, and spare skeleton of plot. The greater contours of Beetlejuice’s story then, a hot-brained, frantic perversion of Topper, are not so difficult to grasp. The sweet but dull ("Nice and stupid, too") Maitlands (Alec Baldwin and Geena Davis), newly married, childless and at peace in small-town Connecticut, are killed in a freak car accident, return as ghosts, have their home invaded by unctuous New York yuppies, the Deetzes (Catherine O’Hara and Jeffrey Jones). After failing to cut through the red tape maze of afterlife's mad bureaucracy, they enlist ne'er-do-well mercenary haunting expert, Betelgeuse. His methods are effective but violent, and Betelgeuse nearly destroys the Deetzes, before the Maitlands have a change of heart after bonding with alienated young Lydia (Winona Ryder, all dark eyes framed by glossy ebony hair). The rebel spirit is dispatched and the families learn to exist in harmony. That is the major furniture of Beetlejuice's plot, but the story seems confounded with an unheard of mass of clutter, carefully wrought but illogical detail, as if scrabbled together from curio shop elements with which Tim Burton could not part. The strongest cord among Beetlejuice's corkscrewing lines of plot, tracing a path for its lead characters similar to The Rocky Horror Picture Show, itself a restyled variation of the Orpheus myth, is the journey of Adam and Barbara Maitland. It is the story of sweet-natured squares, like Brad and Janet before them, adrift in a chaotic underworld that challenges their sense of order, affronts their morals and picayune view of the universe and its physics, and eventually transforms their cut-and-dried normality. The afterlife is imagined as a mazelike bureaucracy of incomprehensible rules and constant roadblocks, constructed of junkheaped illogic designed only to demonstrate that the afterlife is full of frustration and petty problems as life. Seeking guidance and how-to haunted house advice, the Maitlands venture into a waiting room of the damned, deal with surly desk clerk Miss Argentina, cope with bylaws about scheduled appointments, and help voucher allotments and are eventually led to a particularly un-helpful meeting with their case worker Juno (Sylvia Sidney). Because it is the pleasure of the plot to bedevil the Maitlands as they try to sort out a constantly shifting and expanding set of rules, it is by design that as the spectator hovers on the heroes' shoulders, we are constantly fooled, startled and thrown for a loop by whatever lurks around the next bend of Beetlejuice's carnival ghost house. It is a matter of production reality that the script began as a straight horror project, titled The Maitlands, with Wes Craven at one time attached, and that in present dark-ride comedy form, Michael Keaton as Betelgeuse was unleashed to improvise as he desired, ashcanning nearly all his scripted dialogue. So it may very well be that some alternate dimension Beetlejuice plays out in a more traditional three-act clear line of action and arcing character, or at least through a glass less-darkly. One step forward for a closer look, and the plot seems a jumbled stew, raising more questions than it offers answers. The governing laws of the fantasy story are never made explicit, though continually probed they never articulate themselves, but instead blossom into wild, dangerous new flowers. When the Maitlands step outside their home, they are transported to an alien desert landscape and threatened by skyscraper-sized double-mouthed Sandworms, but why? When she pulls Adam back into the kitchen, Barbara shrieks that he's been gone three hours, Juno blithely tells the couple they've been sitting in the waiting room three months... Why does time seem to ebb and flow inconsistently between spirit realms? Did Betelgeuse say the Sandworms live on Saturn? Why does Adam have a model of the town, Winter River, in his attic? Why does Betelgeuse materialize in the model, only to be stuck inside? Why do the other ghosts encountered in the waiting room — from choking victim Ferndock, to a big game hunter with a shrunken head — maintain the forms of their bodies at the moment of death, when drowning victims Adam and Barbara are not even wet? Why can Betelgeuse do so many tricks beyond the grasp of the Maitlands? Character motivations seem likewise arbitrary or driven by archetype. Why do the Maitlands have a sudden change of heart and invite the Deetzes to share their home? Is summoning Betelgeuse for assistance a bad or a good choice? What kind of peace is actually made between the Deetzes and Maitlands? Why do the Deetzes constantly hang out with their interior decorator? Apart from clearing Betelgeuse from Connecticut, how is the plot resolved at all? "I can't 'bring the ghosts', Dad, they're not here," moans Lydia. Sensing that no one can ever fully grasp the laws of Beetlejuice, Charles chortles in fear and embarrassment: "Every time she says that, the paint peels and some wild creature tries to kill us." Something carefully threaded and aliteral is happening beneath the hand-sculpted lumpy surface. We may notice it when interior designer Otho (Glenn Shadix) mentions in his first scene that he was once a paranormal researcher ("Until the bottom dropped out in '72"), and jokes in the dinner party scene that in the afterlife suicide cases become civil servants. Otho is kidding, and does not know better, but the only suicide case ghost we've seen, is indeed Miss Argentina, the irritable desk clerk in the social services office of the damned, who flashes her scarred wrists at the Maitlands to demonstrate Beetlejuice's only clear message: being dead really doesn't solve anything. Tim Burton, incapable, unwilling, or disinterested in adhering to the sleek construction of classical Hollywood cinema plots, eschews most rules of three-act structure and clearly delineated motivation. A different logic is at play, burying plot points and character shifts in throwaway dialogue, organizing information through free-association, the logic of a child at play, of Freudian dream-work. Tim Burton uses the rhyme schemes, rhythmic repetitions and motifs of poetic logic, and avoids rigid literalism and enunciated explanation. Connections, callbacks, fractured mirror-images crackle along underground cables connecting moments and ideas throughout Beetlejuice. One of the film's major concerns is the boundaries and shaping of physical space, how it defines us, how we attempt to dominate space, how space may be navigated, and its boundaries negotiated. The main characters, a menagerie of colorful types, personalities, and professions, are all defined by their relationship to and their desire to claim mastery of concrete spaces. Most of the characters actively practice the manipulation of space, through the plastic arts and photography, or careers and hobbies focused on real estate, homes, buildings and geography. Beetlejuice gradually reveals a universe of spheres of reality, but while happy to dip in and out of intersecting planes, never proposes to draw a map of its underworld. Instead, the concrete, familiar world of the living is systematically eroded by ever expanding and contracting, fluxing, strobing dimensions, until it loses primacy and stability. A hierarchy of power and importance to these dimensions, of micro or macrocosm is neither implied nor laid bare, and destabilization of the rules is truly the order of the day. Any attempt to chart the worlds of Beetlejuice as parallel, spirals, or nesting-dolls will fail, and the fussy need to schematize is exactly what the film has been designed to demolish. The effect on Adam and Barbara, and ultimately everyone who passes through their house on the hill in Winter River, is woozy hysteria; this pervasive sense of mad, disordered play ends up infecting the entire ordered universe of the characters. This methodology allows Burton to build an unstable, baffling universe for his players but ultimately provide them with a means of self-revelation. "Live people ignore the strange and unusual," explains Lydia Deetz, quoting the film's Handbook for the Recently Deceased. As the only character able to read and take to heart the dense truths of the frustrating book, she has made sense of this simple maxim, where Barbara could only fluster "'Can't' or 'won't'?! ... God! This book is so stupid!" The Maitlands refuse the knowledge of the book, because as it is for Antoine Roquentin in Sartre's Nausea, the glimpse behind the veil is not immediately liberating so much as disturbing. The interplay of scale, self-contained worlds, and wobbly geography between them, is summated in the opening shot(s). A helicopter-shot flyover of Winter River, Connecticut zips above the trees and quaint houses below, the big black, glowing superimposed credits distracting the spectator from two dissolves between shots. The view comes to rest on the isolated three-story house on a sandy hill on the outskirts of the small town, and for a moment, something subtly uncanny about the building is echoed on the soundtrack as Danny Elfman's oom-pah score belches out a death rattle. A massive brown spider stretches its legs over the peak of the roof, and for a few otherworldly frames, as Harry Belefonte's voice in diegetic music begins wafting over the scene, no one can be positive what we are seeing, whether the spider is supposed to be an outsized creature-feature beast attacking a detailed but quaint miniature effect, or something other. A hand enters the frame, gingerly assists the normal-scale spider from the roof, and draws it up to Alec Baldwin's curious face. He prods the spider, mutters "That’s a big fella. Woah!", carries it to the window, through which we may glimpse the town duplicated in the model, and gently tosses the tiny home-invader to the breeze. This introductory scene serves as an establishing shot of the Beetlejuice multiworld, the town's big map transitioning to the little map of the model, confusion of interior and exterior spaces to arachnid invasion to size-evaluation ("big fella! Woah!") to salvation to portal-crossing to death-plummet. It is in one sense an "establishing shot" of the town and house, but on reveal, occurs contained within the perimeters of the space it pretends to establish.
 
Nice fuckin model.

The house on the hill is the engine which drives of all Beetlejuice's drama, the struggle to possess and control it the central concern of the players, and it is a depot through which every dimension intersects and meets. Adam reads with exasperation from the Handbook the crucial statement on spatial power dynamics in Beetlejuice: "Geographical and Temporal Perimeters: Functional perimeters vary from manifestation to manifestation." This bears out and the ghostly Maitlands find themselves barred inside their home. That is the functional perimeter they defined for themselves in life, and it restricts them in death. Beetlejuice's is a universe of infinite, transmutable spaces, and the multitude of eternally shifting transition points between them. The core players, rather than reveling in this open-air existential freedom, trap themselves and others in the skein of time and space by their own attempts to tame the plasticity of space in plastic forms. Everyone is in a mad dash to stamp their ownership all over the house. In a remarkable sequence as the house is being newly remodeled, Burton telescopes between several distinct playing fields, implies their contiguity, then complicates it. Outside the house, the tidy green yard is transformed into a street fair of burly moving men and landscapers, officiated by Delia Deetz, a shrieking and pinwheeling blur of red, black, white. Inside an army of workers steam and scrape the wallpaper, turning the landing leading to the attic into a foggy corridor of hell. In the kitchen, Charles Deetz halts the movers from hauling his own possessions so he may enjoy the sanctuary of the home the Maitlands built and make a cup of tea. Restricted to the attic, Adam and Barbara attempt against all hope to maintain the illusion of control, Adam laboring on his model as Barbara hangs the wallpaper Adam gave her in their first domestic-bliss scene. Gradually, four portals open and connect these isolationist spheres. Lydia investigates these areas with her camera, passing unmolested through the mess, the only person with a natural curiosity as to why the attic is inaccessible (Charles will later scoff that there can't be ghosts in the attic: "Attic's locked!"). Jane Butterfield (Annie McEnroe), only known living associate of the dearly departed, rolls up in her sedan, and, tellingly, hands a skeleton key to Lydia ("that key will open any door in the house"). Lydia questions Jane, and her query, "what happened to the people that lived in this house?" makes the girl in black the first to care about the souls which occupied the space. Jane's daughter sneers "they drowned" and shutters herself into the car by squeaking closed the automatic window. Jane makes a final weak claim over the physical property — "I single-handedly decorated that house" — before driving off, out of the movie. In distant echo of Psycho's Detective Arbogast, invoked twice in Beetlejuice, Lydia makes her way up the stairs to the attic. As Adam and Barbara brace the door to their sanctum closed, the previously unseen television flickers to life and another portal opens. Betleguese appears to the Maitlands in a parody of grassroots local cable TV commercials, replete with chintzy flashing ad copy and moronic jingle ("I'll eat anything you want me to eat!/ I'll swallow anything you want me to swallow!"). Mesmerized by the apparition's claims to help those who "want to get rid of them pesky living critters", the Maitlands fail to recognize the soundstage on which Betelgeuse mugs and prances; the broadcast is coming from inside the model Winter River, the same stretch of space that falls between the attic door and the television is revealed by the screen/portal.
 How am I supposed to relax if you people won't leave me alone?

Just prior, Charles dangles a teabag over a mug in the kitchen, while outside Delia screams at crane operator who suspends one of her massive, spinal-cord shaped sculptures over the house. The jagged green stone shatters through the Maitland's window, disrupting the shuttered domestic space, the cozy curtains and sink invaded by the Deetz's objects. The sculpture falls to the ground, pinning Delia against the house, and from this cage of her own devising, she gasps "this is my art, and it is dangerous! Do you think I want to die like this!?" In the attic, the scene climaxes as Adam consults the Handbook, and draws a chalk outline of a door on the brick wall, which swings open to reveal a realm of streaming lime-green light. The light pours under the door cracks, illuminating the pale screen of Lydia's wide-eyed face, and the Maitlands step into its enveloping glow, disappearing for three months. As they stand before the light, they mirror the cover of the Handbook. The door slams shut. These four portal entrances — the attic window, kitchen window, television and door — all open by means of artistic apparatus: camera viewfinder, sculpture, filmmaking, chalk drawing. The subtle differentiation is that throughout Beetlejuice the plastic arts are depicted as commodified and petty attempts to circumscribe power — or at least depicted with ambivalence — while the peculiar ontology of photography lends it a more accurate index to the truth of space and form. In this extended sequence, Lydia probes with her camera, ears and eyes and a key, and makes her first visual contact with the Maitlands, only to be halted, cut off by the brute force of the car window, the attic door, a screwdriver. Charles, Adam, Barbara find themselves frustrated by interior decoration. Delia is nearly crushed by sculpture. The Deetz and Maitland conflict, by their perception, is first over the ownership of the house, then panic over the interior decoration plans, heightened by the contrasting Country Mouse/ City Mouse tastes of the pastoral New English couple and the yuppie New York interlopers. The Maitlands slowly accept that given their situation, they might be willing to share the home "with people more like you were", as Juno observes. The families are in the end not so dissimilar in their obsessions. They have all fetishized the house, and begun branching out in attempt to master the town at large. The understanding they eventually reach is sparked by the machinations of brooding angel Lydia / trickster demon Betelgues; these twinned characters force the Deetzes and Maitlands to confront their character deficits, return primacy to caring relationships, and exist comfortably in space and time. Before death, the Maitlands already use the isolated house on the hill to shut out the world around them; when their happy vacation alone is interrupted by Jane, who wants them to sell the house to a family with children, Barbara shoves Jane out the back door, and Adam closes the roller blind of a basement window in her face. When they find themselves unable to leave the house as ghosts, Adam muses that "maybe this is heaven." Prissily dressed in a tucked-in flannel shirt that turns his body into a black and white grid, and constantly cleaning his glasses, Adam models the town below his house, attempting to master the space by mapping it in miniature. The model is not an effort to preserve the quaint burg or better understand its history, and Adam exhibits marked disinterest in the actual Winter River except as it can be captured by the model. On a run down to his business, Maitland Hardware ("I need a part for the model!" is the motivation, of course), Adam can only convince Barbara to join him if the trip to town is brief, and he then ignores the rambling of Old Bill, the ancient townie barber who sits out front of the neighboring main street shop. Adam jogs in and out of the store as fast as he can, blocking out Old Bill's history lesson about laying of the hardware store's foundation in 1835, and an anecdote about the mayor's long-haired son. Old Bill could provide Adam a wealth of information about the buildings in town and the personalities that shaped them, but Adam pays no attention to anyone but himself and Barbara, in the process losing meaningful connection with the town. Barbara likewise is focused on domestic chores and homemaking, seen in life only washing dishes, dusting, and exchanging honeymoon gifts with Adam, wallpaper and wood-finishing Manchurian Tung oil, an arsenal for home decoration.
 
... having plummeted off the Winter River Bridge.

As the Maitlands make their winding way back to their fortress of solitude, Adam jokes/suggests leaving town for Jamaica, finally distracting Barbara's eyes away from the road. She closes her eyes to begin saying "There’s no place like—" and screams. As if the town rises up to assert itself, the couple crashes the car, and they are destroyed by the town's geography, plunging off the covered bridge over the Winter River. When they discover they are invisible to the living, Adam tries to comfort his panicking wife, telling her "Barb, honey, we're dead. I don't think we have very much to worry about any more." But the truism / joke at Beetlejuice's center being that death "solves" nothing, Adam's fussy and meticulous boundary mapping and replication of reality continues in death. He becomes frustrated that he cannot figure the proper placement for his and Barbara's headstones in his mini-cemetery. Homemaking is so engrained in Barbara that once dead, she refutes Adam's happiness at being trapped inside, since the vacuum cleaner is imprisoned in the garage: "It's impossible to clean anything properly! ... If it were Heaven, there wouldn't be dust on everything." Before the Deetz's grand entrance, they are alluded to when Jane raves to Barbara that she's gotten an offer on the house "from a man in New York City, who only saw a photograph!" pointing up the specialized nature of photography in the film ("Jane, don't send people photos of our house," sighs Barbara). The reason the affluent Deetzes want this hick town refuge is withheld till late in the plot — real estate developer Charles has suffered a nervous breakdown and needs a place to relax, dragging his daughter and second wife along to Connecticut — but Jeffery Jones' portrait of a shattered Type A neurotic trying to live the rural life conveys the data before it's explained. Charles has been mastered by the buildings he assesses and purchases, and he attempts to right himself by stepping into Adam's empty shoes. He not only buys the Matiland homestead, but convinces Delia not to remodel Adam's study, tries to dress in casual wear, and pretends to read Adam's homeowner magazines. He takes a stab at Adam's bird watching hobby, but finds himself confronted by a natural order that repulses him: through the binoculars, Charles sees the a woodpecker eating vile yellow goop, (the spider Adam chucked out the window?), and is repulsed by the life and death realities that haunt his new home and do not correspond with the Audubon prints he flips through, murmuring "hmm. Birdies!" The commidification of space which caused Charles' breakdown takes such deep roots that on entering the house, he plops in a rocking chair and vibrates nervously while sniffing that he's "perfectly at ease", and immediately makes plans to tear out the kitchen plumbing to enhance domestic comforts. He sets aside the study as a safe haven, but uses binoculars and telephones to reach beyond its walls. When bird watching fails, Charles trains the binocs on a nearby church and compulsively begins feasibility analysis — "bad roof... gooood parking!" — and calls real estate magnate Max Dean (Robert Goulet) to outline his plan: "We could buy the whole damn town!" Like Adam attempting to grip Winter River by duplicating it in his attic, Charles can never be perfectly at ease. Max Dean, patronizing his frazzled colleague, hits the crux of the issue on the nose without realizing it, and shoots back "Great. Now we got a whole town full of nowhere." Though his efforts to redefine himself and to simply chill out fail time and time again, Lydia sums him up when she meets the Maitlands face to face. Charles will never leave the house simply because he "never walks away from equity." It is surely greed motivating Charles, but too it is the need to feel comfortable in space which he believes he can only achieve through ownership and isolation. When he feels he's lost the house to Delia within moments of their arrival, he begs "let's just leave this room alone, OK?", and when Lydia knocks on the same study door, he groans "how can I relax when you people won't leave me alone?" Charles recognizes this kinship to Adam when he learns the house is haunted, and enters the attic for the first time. Of all the Deetzes, Charles is most awed by the model Winter River. "It's the whole damn town", he gasps in reverence, echoing his plea for Max Dean's financial backing. When the reinvigorated developer decides that perhaps he can use the haunting to increase his property value, he plans a new method of expanding his ownership of the town, intending to rebrand Winter River as a supernatural theme park and paranormal research center. For a presentation to Max Dean, he believes the experience of the town itself is not enough, and the occasion "requires a sense of presence!" The solution is to move Adam's model, now claimed by Charles, to the living room, snapping it in two in the process. In his sales pitch, Charles usurps Adam's role as store owner, as he exclaims "d-CON is on its knees to sponsor the Insect Zoo! Here! In the old hardware store!" The presentation speech also sees Charles praising an artist as "the genius who gave us the talking Marcel Marceau statue!" The Marceau and d-CON throwaway jokes point back to critical themes and plot elements in Beetlejuice. The image of insectoids entrapped in the fusty confines of the Maitland's lives is a condensation of Betelgeuse’s dilemma. The image of a quiet genius of movement bound in unhappy form by a sculptor invokes Lydia's. The battle waged is less about the house than the families involved believe. Delia Deetz, failing sculptor, in Beetlejuice’s endless catalogue of characters attempting to stake a claim on every concrete object they encounter, asserts her ownership of space by aesthetic domination. Her principle craft is sculpting, physically molding plastic objects. Though she pleads to her husband "you know I'm only truly happy when I'm sculpting," the activity is apparently not the joy of creation but of domination of forms and commodification of the arts; when a disinterested moving man cradles a piece resembling a three-legged brain, she spits "be careful, that's my sculpture! And I don't mean 'my' as in 'I bought it', I mean I made it. It's my sculpture." Her greatest panic episodes — and she is nearly always in angry panic — include the plaintive wail "do you think I want to die like this?" while pinned beneath her work: she does not want her art to assert its own power, she wants to command the object. The greatest affront to her dignity is when her agent, Bernard (Dick Cavett), informs her "I've consistently lost money on your work", which offends her more deeply than when he calls her a flake. Delia's sculptural impulse, rooted in power and money, extends to a passion for interior decoration that aligns with her sidekick Otho's, and is in practice less about decor than overhauling the space itself to bend it to her will. Moments after entering the house, confrontations with Charles reach a head, as he insists he's here to relax, "not to trash the place!", and Delia melts down and lays herself bare, shrieking "If you don't let me gut out this house and make it my own, I will go insane, and I will take you with me." As she tours the house with Otho, trading remarks confusing interior and exterior/ nested spaces ("Oh look, an indoor outhouse"), and inscribing her power on the walls by spray painting "MAUVE" in huge letters, the fey decorator tsks that the house allows "no organic flow-through", and Delia agrees. If the house is to be made palatable, Delia's method is to erase all traces of Adam and Barbara. This impulse is fundamentally at odds with her husband's desire to slip into the Maitlands' abandoned lives like a second skin; Delia would rather turn the country home into a major summer art center, recasting Winter River as SoHo. So when Lydia, alone in her bedroom groans "God, how can he stand that woman?", the answer is that no one can. In the adjoining room, Delia is passed out in a Valium stupor, and in the televised wrestling match — our glimpse of the screen shows a pair of hands kneading his opponent's face like clay or bread dough — on the bedroom monitor, the announcer shouts "WIN! WIN!", as if pep-talking the sculptor-social climber even in dreams. The reshaping of the Maitlands' home proves so severe that they cannot recognize it when returning from other adventures. Otho resculpts and reorders spaces in both his efforts as consultant on interior decoration and the paranormal. In mirrored scenes, Otho sniggers to Charles about payment for his services, first the remodeling: "You're lucky the yuppies are buying condos this year so you can afford what I'm going to have to do to this place", then spirit summoning: "if I'm properly motivated". Financial power and prestige motivate all the adult New Yorkers of Beetlejuice, but Otho's special perversity is to slice through resistant spaces at an angle; to exploit the blind spot, because he invariably fumbles a head-on approach. Otho's path of stylish demolition is to violate interior / exterior boundaries seemingly for the sake of doing so. He first enters the house through a living room window, netted in the blinds and flailing as Charles asks "why can't you come through the front door like normal people?" The front door, Otho explains, "is bad luck", though it is surely the designated point of entry, and the worming contrarian streak in his every movement begins to break down the structure of the Maitlands' world from the inside out. The ghost-story reversal high concept of Beetlejuice is that inoffensive Everyman spirits have their home haunted by strange living creatures. Otho refigures the house as the inside of a crypt, cool gray walls with stone-fleck paint effects on every surface. At the end of a critical dialogue between the Deetz parents on what to do with their haunted house, Otho enters in smoking jacket and shades. The camera steps back to reveal a new patio jutting from the side of the building, shielded by a single wall and window, as if the rest of the house had melted away, confusing the inner and outer spaces. When Otho finally agrees to produce the Maitlands' ghosts in visible form, Charles sneers a question that summates Otho: "What are you going to do, viciously rearrange their environment?" Otho, who attacks the boundaries between realms, tries to force entry but ultimately cannot dissolve the power of those spaces. When assisting Charles in relocating Adam's model town, Otho comprehends how it may be rent apart — "It's sectional! Get it at both ends!" — but just moves Betelgeuse into the midst of the party.
 
Open this door you dead people or we'll bust it down and drag you out by the ropes you hanged yourselves with!

The rules which force the dead into different planes may be arbitrary and perhaps there is no hierarchy of where one is Supposed To Be, and so it is for the living. In Beetlejuice’s system, matter and energy cannot be destroyed, and when bodies are forced out of one space it is to be squished into another, like toothpaste back and forth. Being dead doesn't solve anything because the question of escape is stymied: you can leave, but wherever you go, there you are. Adam and Barbara are required to spend a century haunting their house, and in the meantime if they leave, are sent to Saturn. If eaten by a sandworm, one ends up back in the afterlife waiting room. The Deetzes cage the Maitlands on the top floor, and from there they may be forced out the window, where they dangle when the attic is invaded, or run for cover in the green light behind the brick door, or squeezed into the tiny-huge world of Adam's model. Barb and Adam are given a behind-the scenes peek when they move through a crazy-quilt tiled hallway lined with infinite doors, doors of all size, shape, doors with twisted bars, with handles and swinging double doors. A similar image in The Matrix Reloaded, a power-corridor of backdoors into the worldwide computer simulation of The Matrix implies a freedom of limited choice that may be exploited to solve problems, numerous secret passages popping out into the same giant room. There is no telling on what dimension, time or reality a door will open into from the underworld corridor of Beetlejuice, but entering it is certain to solve nothing. The Maitlands see behind only two doors, one leading to the Deetz-ravaged house, another to the Lost Souls Room. "A room for ghosts who have been exorcised. It's death for the dead... It's all in the Handbook. Keep moving," instructs the janitorial staff. What happens in the Lost Souls Room, what torments one undergoes, if there is a way out, are mysteries Beetlejuice never deigns to reveal. What is key about this mournful sidetrack is that it makes explicit the endless tail-chase of anyone looking for an end, an escape hatch. Being dead really doesn't solve anything, and the sign in the waiting room reads NO EXIT. The two lighting rod characters of Beetlejuice's plot are Lydia and Betelgeuse, and if the adults squabbling over the house are playing out their control issues over prime real estate, the girl and the ghost are in their separate ways trapped by the spatial manipulations of others. Whatever other family instability and understandable dislike of Delia she may be feeling, Lydia frequently demonstrates that she does not share her parents' lust for bending space to her will, does not equate ownership with the ability to be comfortable in a space. Lydia repeatedly expresses understanding and empathy for the ontology of spaces. She enters the house on a rolling platform, presumably shoved by moving men, as if she is a possession the Deetzes are relocating. Lydia, camera in tow, looks about admiringly at the house, soaking in the spirit of the place, while her parents immediately discuss ripping it apart to feel comfortable. That night, she will be one to chime in "I think we should keep it the way it is." Her angst certainly does not come from moving away from home, as Delia notes that Lydia was miserable in New York "and you can be miserable out here in the sticks. At least someone's life hasn't been upheaved." Everyone's life has been upheaved in Beetlejuice, everyone has tried to resolve a sense of anxious rootlessness by literally and figuratively investing in property. Charles' attempt to cheer up his daughter is naturally to offer her property of her own, and promises a photography darkroom. Lydia, in celebrated gloom-slogan, explains her internal life in relation to a cloistered space, and photography paraphernalia: "My whole life is a darkroom. One. Big. Dark. Room." Shut-in pale and sleepless, Lydia is misunderstood because being perceptive is an anomaly. When she explains that she can visualize the spirit world because she is strange and unusual, Barbara just blinks and shoots back a bewildered "you look like a normal little girl to me." While Delia seeks to "gut out this house" and Charles intends to tear out the plumbing for starters, and to load the furniture trucks with everything the Maitlands owned, Lydia takes one admiring look at a black spider, spinning its web on the staircase banister, and evaluates: "Delia hates it. I could live here." How are these ideas linked, spider/ Delia hates it/ I could live here? Lydia is not merely tickled by the gothic touch of the spider, or taking joy in seeing Delia miserable, but identifying with the spider, which has constructed its own web within the perimeters of the staircase railing. She relates to a creature bound inside the structure, which creates its own space within the space. This admiration for the craft of living within a confined space, sympathy for others bound inside makes Lydia instantly attractive to both the Maitlands, and to Betelgeuse. The girl bonds with the Maitlands, first spotting them through her camera from outside the house, then in her bedroom, as she snaps Polaroids off Adam and Barbara wearing sheets, thinking she is documenting her parents doing "weird sexual stuff" and ordering them back into their own bedroom; but the photography reveals the truth ("No feet!"), or at least a revealing perspective on the truth, and asks if they look like the ghouls of Night of the Living Dead, implying that a motion picture, even fictive, could provide a better reference point for reality than the sheets that are essentially sculptures capturing the Maitlands' forms. Though Lydia is impressed with the effort of Adam's model ("You did this? You carved all these little houses and things?") it is likely that she defends Adam's work — when Charles plays with a toy car on the tiny street, she sighs "Dad, don't!" — because she recognizes it is the life labor of a fellow shut-in with problems: it is when Barbara tells her that they haven't left the house since the funeral that Lydia finally gasps "God! You guys really are dead!" It's not the funeral itself so much as the severely restricted geographical perimeters. Betelgeuse, spastic, elastic, earthy and exhibitionistic among this carnival of repression, possesses utter irreverence toward all familiar rules. "Come to think of it," he chortles, "I don't have any rules!" While Betelgeuse is able to fully manipulate plastic objects, including his own form, disobey gravity and proportion, and interact with the living seemingly at will, he is not limitlessly powerful, and is no less restricted than the rest of the population. Betelgeuse makes it clear that something else is binding him, that the rules hold sway even if we would rather they did not. His feats, which elude the Maitlands, terrorize the Deetzes and nearly drive Lydia to suicide, only occur in the confines of the spaces in which he has been granted permission to perform. The Ghost With the Most is an ectoplasmic hand-grenade to lob into enemy territory, and the rest of the time is trapped, helpless, and elsewhere. What is Betelgeuse’s natural state? Where has he spent most of his millennia? The scant backstory Juno provides the Maitlands does not say, but she hints at his imprisonment, explaining that he can only be "brought back... by saying his name three times", and cautions that "he's been sleazing around your cemetery." But Juno does not indicate the Winter River cemetery. She glances at Adam's model. Betelgeuse’s first physical appearance in the film is underground in a litter-strewn, candlelit tomb, revealed in a tilt down from a hovering matte-shot of the house and hill at dusk. Given the free-floating perspective of the obvious special effects shot and the eye-warping bait-and-switch of the opening credits, when Betelgeuse appears, there is no definitive way to know where we are at the time. As Adam will cautiously deduce when the Maitlands finally brave the invocation of Betelgeuse’s name, only to be sucked into a new world, "I think... we're in the model." Betelgeuse spends most of the film in the model, as if caged by the sheer will of the little town's repressive energy, a binding dam against the tidal wave. When unleashed, he takes elaborate, inventive forms, giant snake, flying and pretending to ride an invisible motorbike, switching outfits at will, possessing Barbara, and projecting a dozen knife-spikes from his torso, but Betelgeuse’s most intense display of personal frustration and loss of control is directed at his capture in space. Adam and Barbara chicken out of employing him after a manic job interview, and ditch the scene of the model, Barb, throwing a tantrum in unfamiliar terrain, shouts "home, home, home!" Betelgeuse, screaming up to the sky, calls the would-be god-sculptor of his tiny prison a loser, kicks over a model tree, and kinda-sorta proud of himself spits "nice fuckin model!" When he punctuates by honking his crotch like Harpo Marx's bicycle horn, the effect is like a flailing insect sinking into amber. Trapped. Betelgeuse and Lydia are the catalysts for change, and their meetings cataclysmic. Opposite in extreme, he is sanguine, she is melancholic, but Betelgeuse and Lydia share mutual longing to cross thresholds and be set free. After setting eyes on her, Betleguese evaluates "the only one I can deal with is Edgar Allan Poe's Daughter. I think she understands me!" While visiting the attic to hand-deliver her suicide note, Lydia finds Adam and Barbara absent, and the room occupied only by the miniaturized incarnation of Betelgeuse. In one of Beetlejuice’s more sober moments, Lydia considers Betelgeuse’s offer to teach her the secrets of how to cross over into the spirit realm(s). The ancient ghost begs her assistance to escape, the girl looks to some indistinct point on an imaginary horizon, and wistfully sighs "I want to get in." Betelgeuse’s self-interest dissipates for a split-second, and they connect across worlds, but he can only ask: "WHY?" Betelgeuse wants out, because he is stifled and wants to disrupt others, Lydia wants to move to a space where she feels she Belongs. Their motivations are reversed, but the desire is the same, the self-help failure known as a geographical cure. Lydia even intends to commit suicide at the same map locale as Maitland accident, and plots the point of her death on a threshold structure that spans the river and road, as she plans to throw herself from the covered bridge These two travelers into unwelcoming territory begin the avalanching chain-reaction resolution of Beetlejuice. The Maitlands leave Juno's office for the last time, heading for home down the corridor of possibilities, having received their assignment to resolve the plot, halt the violence to order which they've set in motion by releasing Betelgeuse, and reveal themselves to the Deetzes. But having been spun through the trials of at least a dozen planes of reality — Winter River and its model, the house in two configurations, Earth and Saturn, the waiting room and the attic, the Lost Souls Room — and dealt with all the spatial manipulators, the Maitlands have gathered all the steam they need. In the hallway, their faces twisted into mutant shapes to become the monsters that the ghost community demands, Barbara instead accepts the parental role that she rejected at the beginning of the film. “Adam, I want to be with Lydia,” she says, and this is suddenly more important than corking Betelgeuse’s bottle or retaking the house, or preventing the Deetzes from revealing the truth about the afterlife to the living world. “Can’t we rebel or something?,” she asks, calling into question how important the established order had been before the adventure began. The perimeters have been broken. Otho steals the Handbook, Charles has stolen Lydia’s photos of the ghosts, Max Dean has arrived from New York, and so on. The solution the Maitlands strike is not to reestablish whatever restrictive boundaries exist, but to move across them with experience and a sort of wisdom. They learn, essentially, to take advantage of the ripples in reality that Betelgeuse exploits, but without the bio-exorcists’ defining disconnection with humanity: to coexist in space. With the plethora of strangely criss-crossing spaces, Adam and Barbara begin to think laterally across all the spaces they have inhabited.
 
Mystery Slot.

There are passages through the worlds of Beetlejuice through which we never pass. A truck-flattened office worker, suspended from cables in the social work office disappears into a mysterious black slit in the wall, constructed only for him, and leading to areas unknown. The myriad doors in the checker-tiled corridor remain closed. The space most frightening, for it appears to be no space at all, is the Lost Souls Room, infinite free fall up, down, every which way but defining form. These are the stakes, when Otho begins the exorcism in the narrative climax. A trinity of dangerous rituals — sacrifice, exorcism, and marriage — are the crisis points ending the film, all designed to trespass over the boundary which most deeply divides Beetlejuice, the trench between life and death. The constant disorientation of shuttling between shrinking, growing worlds, strange passages between kitchen and other planets, the conflict with the Deetzes and Miss Argentina’s warning that "if I knew then what I knew now, I wouldn’t have had my little accident" snowball into the Maitlands’ rescue of Lydia. Intervening before she frees Betelgeuse who has promised to instruct her to the other side, Barbara shakes Lydia from her death wish: "Being dead really doesn’t make things any easier." "Listen to her on this one, Lydia, this is something we know a lot about," Adam agrees, as he struggles to warp his face back into a palatable shape. On their first visit into the model to meet with Betelgeuse, the Maitlands must dig below the surface of the artificially built world, as they quite literally exhume Betelgeuse from the pint-sized graveyard. Wielding shovels and caring through layers of textured rubber grass, corkboard, cardboard and Styrofoam, Adam is forced to investigate the materials on which his psychic reality is constructed. There may be nothing so mundane as "lessons" buried down there, but the Maitlands are given first-hand experience in the film’s metaphysics. Whatever space one inhabits has its own very real stakes. Action and object in one space may cross over and affect another. e.g. – Betelgeuse lures a Winter River housefly into his Tiny Town grave with a wonky-scaled Zagnut bar, and eats it. Barbara picks up the mini-geuse to scold him for turning into an Alaskan pipeline-sized snake and finds he can still fight back by popping blades from his body. The ghosts in the waiting room, burnt to char, cut in half, dangling sharks from limbs, all carry into the afterlife the scars of their lives. The cover of The Handbook for the Recently Deceased depicts a family of travelers, in the style of 1950s roadmap, self-help or religious pamphlet graphics, on one side of a divide, looking to the clouds and sun on the other side. Armed with this span-leaping guide, Otho’s ritual zaps Adam and Barbara out of the attic and onto the dining room table, sculpting them back into corporeal bodies, which promptly begin to rot. The spell he recites contains, for our purposes, an important verse pertaining to the tension between the value of creating forms and destroying them: “As sudden thunder pierces night / As magic wonder, mad affright / Rives asunder man’s delight / Our ghost, our corpse and we rise to be.” This is the path to the Lost Souls Room, forced into a space, and into a shape where one cannot abide, and does not belong. And there the Maitlands begin to putrefy and die in their wedding clothes. The mad plexus of Beetlejuice arrives at this point, where to stop Otho’s exorcism and save the Maitlands, Lydia has to marry Betelgeuse. Pause and consider this apparent impasse, which is everyone’s fault, including the rules of the berserk universe. A bargain finally struck for his services, about to unleash his wrath, Betelgeuse smoothes his hair, dusts his sleeves, shoots his cuffs, and announces into the camera that it is finally "showtime." The forth wall is nearly rent apart. Like a deus ex miniature Betelgeuse rises from the model already reshaping his form as an amalgam of musical mobile, carousel, carnie barker and midway game. He lambastes the Deetzes infestation of the town, shouting "Welcome to Winter River, Connecticut, museum of natural greed!", and makes short work dispatching Max and Sarah Dean by blasting them through the roof off a freshly materialized Test Your Strength contraption. Where they have gone, where the holes in the ceiling lead, none can say. Impressive before as he played with the free-associative possibilities of objects, transforming the staircase handrail into a coiling serpent body, Betelgeuse unleashed is virtually a force of vengeance in the name of tortured objects. To capture witnesses to the ceremony, the ghost enlists Delia’s sculptures themselves, which wriggle to life, coiling like living shackles around the Deetzes bodies. Betelgeuse remolds the fireplace simply by winking his eye in its direction, and it shrugs into a cockeyed trapezoid as a squat ghostly priest steps through the new portal. The groom unloads a torrent of sight gags from his musty pockets, and in his final display of power to utilize well-placed portals makes his last error. As the Maitlands attempt to stop the wedding, Betelgeuse casually banishes them to less-convenient spaces. Adam is transported into his model, and given an opportunity to redeem its creation. Barbara, who began the journey most frustrated by a lack of clear-cut Heaven and Hell organization to the afterlife, is sent to Saturn. Sidetrack: in an earlier moment, Adam and Barbara watch Lydia show her spirit photography to Delia, who isn’t buying it. "Those are pictures of ghosts?" and taunts the girl because she hasn’t been the subject of a status-confirming Vanity Fair cover photo – if one photo tells the Truth over another, it is a matter of personal truth. Adam is confused as to why Delia can shrug off the images. "Adam," Barb chides, "you had a photo of Bigfoot." He stares at her seriously. "My photo of Bigfoot is another story." Back inside the model, Adam enters a toy truck, the truck Charles earlier flicks across the model tooting "beep beep!", and barrels down the street. The man who died in the 1:1 scale version of the town drives the car straight off the table, successfully spanning the space between two worlds, bending the borders between spheres, and surviving the automobile drop that killed him. The truck slams into Betelgeuse’s foot and bursts into flame. As he hops around with a transdimensional hotfoot, Betelgeuse looks to the ceiling and shrieks. Barbara, riding atop a sandworm, plunges through the roof, busting a hole through at least three worlds – Saturn to the house on the hill and back to the waiting room, where Betelgeuse is returned when the worm consumes him – as the Maitlands inventively traverse the spaces that have trapped them.
 
Our Ghost, Our Corpse, and We rise to be. The bride throws her bouquet.

It is because Tim Burton has constructed his screen space so clearly that this rich nonsense may be free to run on its own internal, infernal logic. A celebrated sequence in Beetlejuice, in which the Maitlands possess the Deetz’s dinner party and force them to sing "Day-O", see-saws across the axis of action, creating a disorienting sense that something is going terribly wrong with the space itself. The one-sheet poster depicts a massive Betelgeuse sitting on the house, or a half-sized Betelgeuse and tiny Deetz family inside the model... or something, but clearly the hallucinatory sense of space and scale is key to understanding Beetlejuice. The story does not unlock an answer to every problem it poses. Beetlejuice proposes that the universe is built on principles that will forever frustrate our very natures. So being dead, after all, really doesn’t make things any easier. But in the upbeat coda, the Maitland and Deetz families have found strategies to make it more bearable, perhaps the best they could ask. The house, now shared, is shown in a state of decoration flux, possibly being restored to Jane Butterfield specifications, possibly not. The Maitlands remain stuck indoors for a century, but Adam’s model, now relocated to the living room, provides a way out. Lydia ventures into Winter River to take photos of the new town hall for Adam’s reference, and picks up paint. With his surrogate daughter’s assistance expanding his formerly solitary hobby, Adam appears to recognize that he misses the community he was replicating in the first place. Upstairs, Charles peruses not a homeowner magazine, but a new volume by the Handbook authors, titled The Living and the Dead. He cheerily echoes Adam’s earlier lament that it “reads like stereo instructions!” Charles has at least in this glimpse, found a means of empathizing with the Maitlands rather than buying their lives and slipping into the den. Our last peek at Delia is unveiling a new sculpture, which terrifies her husband into a backwards tumble. Her only figural piece depicts Betelgeuse in snake form. In self-fulfilling prophecy, Delia has finally frightened someone with her sculpture, but for its power as an object of art. This final reordering of domesticity is capped by Adam’s benevolent display of all the power Betelgeuse displayed and arguably misused. Where Betelgeuse, as Juno explains, does not work well with others, for the Maitlands, human relationships have returned to the center, not the structure around them. As a reward for getting an A on her math exam, Adam levitates Lydia by the stairwell, pumps the happy, booming voice of Harry Belafonte singing "Jump in the Line" through her frail, pale form, manipulates the pottery and chairs to beat a rhythm, and tearing a special portal through worlds, transports a team of green, ghostly football players as backup dancers.
 
Already perfectly at ease.

This piece focuses on just a few of the movie's throughlines, but Tim Burton's vision is filled to bursting, and the spectator has a choice of which to pick up, among the bright festooning of ideas, images and curios, littering the film; among its chief preoccupations, Beetlejuice uses characters' musical and fashion tastes as plot points. The film has a Gnostic fixation on the power of naming and mysticism of words. It is concerned with concepts of the American nuclear family, the process of growing into adulthood, reality and representation, and with art movements versus art trends. It inverts and toys with various ghost story traditions. All of these paths eventually point back to the same concerns: how we make sense of life and death, the strange continuities, miserable, joyful and riotous, between their borders. Lydia, home at last, surrounded by people who care about her well being more than a house, as Mr. Belafonte says, goes up in the air, and down in slow motion.

Wednesday, February 14, 2007

Lovefest '07: #1. Nose Rub


Winona Ryder in Alien: Resurrection (1997)

The door is going to open.

After the most harrowing battle in Alien: Resurrection, the surviving band of space-adventure people are being winnowed away by the star-monster, as tends to happen in Alien pictures, and they've even lost the cool guy with dreadlocks and the scrappy space pirate girl. And now, the door is going to open.

The cast waits, sweat drops freezing on their skin. Every gun trains in the direction of the door, about to open.

The metal jaws part. The camera moves in low, staring up in anticipatory fear at what will come through the door, when the door opens, because it's going to open. The door opens.

And standing motionless in the doorway is Annalee Call, presumed recently dead, gut-shot and drowned. From this vantage, she looms over the frame like the Colossus of Rhodes, and we stare up at her with the cast, every eye amazed. The camera glides up and over her body, and stops at one of those patent Jean-Pierre Jeunet angles, just a hair too high over the subject not to look off-kilter. The lights flicker and strobe, unidentifiable machines release white puffs of smoke like heavenly nimbus. But she doesn't look mythic anymore. She doesn't dominate the frame, but looks lost and isolated and miserable. She looks like a 5'4" drowned rat.

There is a beat of stupefied awe... then Ryder sniffs and rubs her nose, embarrassed.

The only explanation in the Alien mythos for Call to be alive, is that she's a robot. And look, it's an Alien movie, so we know there's going to be a crazy robot-reveal scene, and, to be realistic, we probably know who the robot is. By giving the plot point a funny, adorable, humane twist, the formula requirements are cleverly fulfilled and mildly subverted. Nobody writes a Girl, Resurrected scene like Joss Whedon. If there were ever any doubt whose script this is, this scene is the clincher. I can't say if the move was scripted, requested or directed, but it's the performance moment I want to isolate. Ryder undercuts the reverence in the reveal of her return from a watery grave just by rubbing her nose. It's a tiny but pivotal choice, playing to Whedon's technique of cutting through genre formula with warm, humanist comedy; it reenforces Jeunet's bonker-brained mutation of Alien series storytelling and toying with audience expectations.

All Winona Ryder has to do is stand there and rub her nose.

Thursday, January 04, 2007

My 10 Favorite Films of 2006... But NOT YOURS

The Rules of the Game

-Skip this introduction, if you have no problem with year-end film lists.

-We make lists because lists are fun. Even more fun, I've illustrated with The Hot Movie Babes of 2006!

-According to my "2006 Comprehensive Viewing Diary", I saw 129 films in 2006. Knowing I failed to record a few, that can probably be pumped up to 150. This is "pathetic" and I resolve to see more in 2007... however, I did manage to read more books in '06 than '05, or ever before, and frankly, I'm not willing to cut into that figure, no matter how much I like movies.

-If the movie was released in 2005, but there was no way to see it in the U.S. until 2006, it is a 2006 release for this list. While it may not be "fair" to include 2005 festival-and-foreign openers like Manderlay, The Proposition or Sympathy for Lady Vengeance, I feel it's a greater disservice to never give them an opportunity for listhood.

-If I see a commonality between the films below, it is that they are not making many year-end round-ups, and that on their release, I was generally frustrated or confused about how they were being discussed or ignored. I tend to be drawn to genre films because they engage, trouble and move us in a more seductive manner than Important Message Movies. Below are: a biopic that leaps the pitfalls of the genre by being about something larger than the subject herself. Two crime thrillers crafted by master hands but in which no one cared to look for what they might be "about". A comic book adaptation with more to say about fascism, imagination and the revolutionary spirit than Pan's Labyrinth and Children of Men combined. A political documentary so grand it should make Michael Moore buy a gun and shoot himself in the head for crimes against humanity, but which isn't even eligible for Academy Awards. Gory Korean weirdness, smudgy digital mindscapes, and cartoon headtrips whose strange forms distracted writers from engaging their beauty. One hilarious, obnoxious foreigner goofing on Americans, making the nation pout in response... but not the one you think. A goony summer kiddie blockbuster so universally despised, no critic could be bothered to explain its success, unless to say it must be that audiences are stupid. Er... right.

I didn't gerrymander my list to favor underdogs, it just came out that way.

If you find these films unworthy, dare I suggest you did not think about them hard enough? I suppose I do.

-The disclaimer is unnecessary for Exploding Kinetoscope, because I'm happy to title it a "favorites" list. Those questioning the validity of "Ten Best" or the vague "Top Ten" lists might find peace by replacing a critic's "Best" with "Favorite".

If critics aren't qualified to make lists unless they've seen every film that year, then neither are they qualified to write about film unless they've seen every film in history. Neither are you qualified to have a best friend until you have tried out every person who ever lived. You do not have a favorite food, a favorite sweater, or favorite Beatles song. Are favorites inherently interesting? Must we undergo this semantic torture and soul-searching for a game that, for a rare occasion, allows critics to write only about films they enjoyed?

Look, I'll read your list, if you read mine. It's fun, and maybe we can convince each other to watch ten movies through each others' eyes. As Mr. Presley said, the Halls of Darkness have Doors That Open. Peek ye, through mine door!:

10. Wacky Races: Manderlay


Manderlay takes on the specific problem of America's foundation in slavery and the ultimate failure of the marginal improvements in race relations in the aftermath of abolition. Those are things Lars Von Trier thinks the nation does not like to talk about honestly, and bleak conclusions we rarely reach. An unfair generalization, perhaps, but this is hardly about being "fair". Manderlay is the more difficult film than Dogville. It's the meaner, funnier satire, too.

As Mr. Morrissey said, "I have spent my whole life in ruin, because of people who are nice." And so Manderlay and Dogville's terrible truths are ideas no one wants to hear, not ever. Are there possible problems with, gulp, democracy? No, no please, it cannot be that the very notion of kindness, charity and goodwill can be problematized in practice. As relevant and necessary as it will always be to take stock of race relations, Manderlay is, beneath that, a satire not of American racism, but a cultural tendency to simplify unfathomably complex issues. Beneath that, a parodic look at how and why social progressives do their good works in general. Manderlay is, beneath that, a puckish pantomime of human nature, as we struggle with moral dilemmas we've brought on ourselves, strive to do good for all the wrong reasons, and hurt each other in the name of salvation. Nice try, human beings!

Oh, and for my money, David Thomson can keep his Nicole Kidman fetish. I'm happy to develop one revolving around Bryce Dallas Howard. Reasons We Go to the Movies #1: To look at pretty girls.

9. I Outta V Ain't Bad: V for Vendetta


The only Alan Moore adaptation of which the Old Magician should be proud is the one that made him recoil the hardest? Ah well, a crazy genius is still crazy. The Wachowski Bros. and James McTeague may or may not realize how their minor story tinkering rejiggers the politics of Moore's novel to become an unambiguous call to active revolution, rather than a meditation on the process by which the power of the political symbol to makes its meaning manifest. The comic remains superior (superior to anything on this list?), but I'm unconvinced a madder Hollywood big-budgey could've been made from the material. McTeague makes a smashing debut... and no one would have made this movie but the Wachowskis.

8. Fertile Crescent City: When the Levees Broke: A Requiem in Four Acts


This movie is not about hot babes.

Here comes the story of the hurricane. The media whipped itself into a frenzy with tales of organized terror-squads of rapists and hospital snipers, implying without saying that perhaps the flooding of New Orleans was a modern cleansing of Sodom and Gomorrah. The implication is that no matter how much suffering CNN was happy to show you, not to go down to Louisiana and try to help. So never again should you let anyone tell you Spike Lee is irresponsible, too angry, or an upstart.

When the Levees Broke does its most important work as Lee documents and explains in level-headed terms exactly How It Went Down. Did you know how a levee works in engineering terms? The various construction options and cost of upkeep? The issues involved in building port cities? Exactly where to point the finger for what happened in the New Orleans flood and why? You will learn these things.

Spike Lee's Requiem, though structured as a Jazz Funeral, does not quite propose that we have entirely lost one of the greatest American cities. It proposes that something died inside the national character that summer, not because of a natural disaster, but the unnatural actions of a government toward its people. Because of laziness, ignorance, greed and lies, and oops! Those are all human failings. If you hadn't reason enough before, the Hurricane Katrina debacle should tell you: someone seriously does not care about your safety and well being. Not my president!

Levees is also about celebrating and remembering to value our national treasures of art and culture. There are sequences that Reel Film called "completely unrelated and downright pointless tangents (i.e. the history of jazz within the city)." It's a dead-wrong evaluation. In such a vast document, other critics have been most moved with political outrage; some needed Levees to truly understand the unfathomable damage to lives of survivors. The human loss would be atrocious in any situation; that it took place in a city whose primary contributions are to arts and culture make it easier to ignore for some, and harder to bear for others. Levees documents the most important Mardi Gras of all time. It's not a party: The Carnival, Mikhail Bakhtin explains, is a playing field for working out all issues, socioeconomic, political, communal, of death and renewal. And New Orleans certainly has a lot they deserve to work out.

7. Believeth All Things: A Scanner Darkly


Like a beam of pink light from Philip K. Dick's brain, comes Scanner, adapted by the most sympathetic sloppy philosopher on the contemporary movie scene. Linklatter is a Problem Author, a man whose body of work is half films I Do Not Get. I don't get why he wants to make School of Rock when he has Slacker and Waking Life rattling around his brain. Guru or crackpot, it is not mine to say, but Scanner Darkly's full-service breakfast-in-bed of hashish brownies and bong water provides more food for thought than any previous PKD adaptation. No other filmmaker has been philosophically nimbleminded enough to tackle the material. Ridley Scott, Spielberg, Verhoeven never stood a chance.

The rotoscoped animation augments the performances of those gorgeous icebergs Winona Ryder and Keanu Reeves, but obscures frenetic freaks Woody Harrelson and Robert Downey, Jr. It does afford an imaginary look at Ryder's breasts (truly, the movies are the stuff of which dreams are made!), but as any fan who's seen Autumn in New York can tell you, they don't look like that. Ryder's is the performance for which I couldn't wait, this year. As in her best work, Ryder constructs a character out of emotional building blocks that rub disconcertingly against her real life. Sympathetic and nervous, we watch her Donna attempt to drown her fears and personal disappointments in a pond of Slack, only to fall in, sink over her head, and nearly lose herself in nervous breakdown. To be sure, it is uncomfortable to watch, as Donna melts down while trying to force her coke-rushing brain to slow down so she can explain the intertwining reasons she's doing so many drugs, can't get closer to her boyfriend, and completely needs him. So uncomfortable that a fainthearted actor wouldn't have taken us there, let alone herself.

Reeves' monologue, in which he explores his filthy house like an anthropologist of the Self, investigating himself in both senses of the word, is my favorite male performance of the year. In his stoned terror, Reeves' Bob Arctor wonders if he has inadvertently undone the Gordian knot of his existence, been doomed, having unravelled his own spiritual DNA. "What does a scanner see?," he asks. "Into the head? Down into the heart? Does it see into me? Into us? Clearly or darkly? I hope it sees clearly because I can't any longer see into myself. I see only murk." Arctor gropes for the reasons we turn to the fantastic for stories to explain the mysteries of existence. The Biblical reference is important, for what is the Holy Bible but a fantasy novel investigation of the soul? The power of fantastic fiction is in metaphor so incisive as to cut through the muddle of perception, and scan for the truth. It is a moment of clarity.

6. All That Killin and Fuckin, and No Sons: The Departed


At this point in the list, and until we reach #1, the ranking means little to me. The Departed... man, I'm pretty rave-prone, you know? But in The Departed, Martin Scorsese builds within his exciting little cops-and-robbers story, a complex web of visual motifs to match William Monahan's meticulous infernal machine of a screenplay. Doubled and reversed characters abound: at the story's core, DiCaprio's Bill Costigan a good man duty-bound to act like a criminal, and Damon's Colin Sullivan a bad man honor-sworn to act like a do-gooder. They vye to please two stand-in fathers, one dark (Nicholson's nutzo crime boss Frank Costigan), one light (Sheen's Capt. Queenan). The men chase each other without realizing it, through endless corridors of ironic payoffs, mirrored situations, loaded dialogue. "I'm a detective, I'll find you!" Colin flirts with a woman, a pickup line from a man who can't find himself. "One does tend to follow the other," goes a line late in the picture I wouldn't spoil for you, but it's in reference to anything but the cat-and-rat games Bill and Colin are playing. Visual riffs on Psycho, Vertigo, The Wild Bunch, The Third Man and Kill, Baby... Kill play witty cinephile sports, even as they expand the real issues of identity and personal responsibility addressed by the cracking crime story.

Even The Departed's admirers seemed to agree it is not obviously "about" something, unlike the self-announcing weight of Raging Bull or Last Temptation of Christ. I smell a rat. The Departed is about personal identity in crisis. It examines how the ambiguities implicit in acting or performance may corrode self-reliance, loyalty and family responsibility. The Departed sees the exhausting, chaotic blur as we are forced to shift between domestic, public, private, and work identities. In short, it's a story about the fractious stress of getting ahead in America: don't stop till you're numb.

5. Into the White: Sympathy for Lady Vengeance


This movie is totally about hot babes.

Like his spiritual brother-in-arms Quentin Tarantino, Park Chan-Wook makes sick joke exploitation movies staged as handsome arthouse films, and bursting with delirious style. As with Tarantino, beyond the virtuoso picture-making, star-turn performances and youthful energies, it is difficult to get anyone to talk seriously about the story, the thematic elegance and the content beneath the exciting form. Lady Vengeance completes Park's loose trilogy, with Sympathy for Mr. Vengeance and Oldboy, but who in the press asked what that might mean? Hint: it's not just about revenge. If that's as far as you can get, you're shortchanging yourself as much as you are Park Chan-Wook.

It seems to me that Sympathy for Mr. Vengeance gradually exposed its characters to a world of moral relativity, and the difficulty of evaluating your motivation and responsibilities in light of knowing everyone is in the same predicament. Sympathy, after all, can be a real bitch.

Oldboy expands the idea, leaving characters and audience reeling at the prospect of surviving in a chaotic universe. Is it a shaggy dog story, a man being punished for a crime he had no idea he committed? No, it is about the impossibility of trying to chart and control every unforeseen consequence of every action. Oldboy expands Mr. Vengeance's existential dilemma: what if you do not ultimately even answer to yourself? It seems to suggest we take those moments of happiness as they come, before the awful reality of their context is revealed.

Sympathy for Lady Vengeance has the trilogy's most hopeful ending, though our protagonist, Lee Geum-ja (Lee Young-ae), goes through no less agonizing a journey. She suffers similar psychic trauma to Ryu in Mr. Vengeance, learning that your Right may conflict with someone else's. She is battered around by the absurdist universe that tortures Oh Dae-Su in Oldboy. She nearly slits her throat on the blade of her own poor choices: having sympathy for the vengeful may not be the same as approval, assistance, or enabling them.

In a trilogy so black and comfortless, how can Geum-ja find any salvation without Park copping-out? It's a salvation hard-won, but Geum-ja finds it. Revel in your ability to create opportunities for redemption. Be grateful for the instances when you greet a second chance having learned a lesson. Bury your face in them and dig in.

4. Queen of the Universe: The Notorious Bettie Page


Gretchen Mol gives the performance of a lifetime, and easily of the year, but how the film was ignored and overlooked as a major artistic statement is one of the great mysteries of 2006.

How does one make a sympathetic, honest biopic about a subject who seems in some ways to have later turned her back on her celebrated work? Is this possible, without pulling punches? Or without seeming to end in defeat? Is it unfair to a good Christian woman to claim her life as a third wave feminist sex-positive parable, when she never claimed to be fighting the good fight in the first place? Since Bettie Page, after her career as nudie pin-up, bondage model, grindhouse-movie dancer, and Miss January 1955, was born again into the Spirit, is there a way to make Bettie's story end in triumph not just for the enduring icon, but for the woman? Can we reconcile the destinies of Bettie Page, Pin-Up Queen and Bettie Mae Page from Nashville, TN? How does one responsibly depict Page's modeling work for the reasons it is beloved, without casting it in different ideological light than the participants ever considered? Is there a way to depict the dismay of government and religious forces about pornography without smugly portraying them as repressed killjoys? Is there continuity between pin-up photography and pornography? What about bondage and fetish photography and pornography? For whom, and how can these things be liberating? The model? The audience? The ironic or nostalgic audience?

Mary Harron's Bettie-pic decides that rather than avoid these questions, they are the primary issue at hand. With more grace than Citizen Kane itself, The Notorious Bettie Page charts those conflicts at the heart of our lives, and decides it is how we conduct ourselves amid a sea of inevitable contradictions and ambiguity that defines us. The biography is sketched in bold, decisive strokes, and then the characters are left to interpret the meaning of their own lives. What do we regret, and of what are we proud? Who tells us what our sins are? Who wields judgement and defines our moral codes? Most importantly, Harron and Guinevere Turner's challenging screenplay asks: of all the patriarchy's methods of controlling female sexuality and yoking feminine power, which manifestations hurt the most?

There aren't easy answers, but neither does Notorious turn Page's story into a grim moral quandary, when we are probably here as fans who want to understand how a woman in ball-gag and ropes could look so sunny, make it all so fun. It is not a harrowing film, even though every man in Page's normal life is out to control, dominate and do violence to her free will and self-confident, natural sexuality. It's ultimately funny and warm because everyone wants to exploit Bettie Page... except the exploitation filmmakers, and fetish and nudie magazine photographers: they are artists, and they love, understand, and empower her, in their own naive way. Is that unfair? It seems pretty clever, perceptive and accurate to me, and so Notorious Bettie Page lets Bettie Page reclaim her own myth, and in return gives us back a strong, smart, talented, funny woman at the core of a great American icon.

Mott Hupfel's cinematography is so gorgeous that any chrome postcard and mid-century girlie mag collector will weep. Achieving what The Aviator could not, Hupfel recreates the photographic style of not just the year in which a scene took place, but of whatever photographer was shooting her at the time. It is no gimmick, and no approximation. Anyone intimately familiar with Bunny Yeager's saturated pastels, Irving Klaw's grainy dance loop films, and the cute griminess of Varietease should be in awe of Hupfel's ability to not only imitate but integrate and expand these styles, and make them play, butt heads and help the director make story and emotional points. And I mean it: at first glimpse of Bettie splashing in the searing-blue Florida waves, I cried. It means people can still be photographing films that look like Bunny's pictures, and the choice is being consciously made to create ugly films.

3. Avast Me Hearties!: Pirates of the Caribbean: Dead Man's Chest


I was talking with my friend Arlen today about "Buffy the Vampire Slayer", and how if you caught an episode by accident, it probably seemed ridiculous, silly, perhaps bad. It is none of those things, as anyone fully invested in that subversive fantasy and rich character drama knows. You gotta be a fan, though, or you're never gonna know the joys of being a fan.

From the unlikeliest source comes a new form of pop entertainment. Disney, beginning probably with the 2002 video game Kingdom Hearts is the first major American media conglomerate to begin crafting entertainment that seems designed around the desires, needs and dreams of fan culture. This is a big deal. The Japanese pop culture industry has for years reaped the benefits of catering to otaku and the broader audience alike. Kingdom Hearts crossed-over anime and Final Fantasy style RPGs with the texts beloved to the similarly obsessive Disney-head crowd. Smart marketing move, but that's not all: smart, generous storytelling, willing to open its fictive world. Here's an area where cinema writers, who typically love analyzing closed, unmalleable texts fear to tread. Pirates 2 is for Henry Jenkins.

The story is built out of the elements that satisfy and inspire fan-fiction writers. Careful, obsessive attention to the arcs and quirks of every periphery character, piling on the backstory and complicated relationships, until the puffy summer blockbuster assumes Wagnarian proportion. Every character combination would be a potentially interesting pairing for slashfic. Holes in character histories and the timeline are left open for imagining more adventures. New fantasy elements and characters are introduced with such color and variety, they expand the Pirate-verse in every direction. Any Pirates fan gets a three hour cruise on the funniest, sexiest, most breathless, dreamiest galleon on the water. The rest of you may be lost at sea.

Pirates keeps both hands free to spin gold out of solid fanservice. The Disneyland fetishist is moistening up as soon as the scene moves to the deep bayou where the ride opens... but when we get cameos by the "famous" fireflies, believe me: Annual Passholders everywhere spontaneously generated E-Tickets in our pants. Captain Jack Sparrow is granted the biggest, baddest entrance since Frank-N-Furter; every Janet Weiss in the audience faints. The revelation of a magical, literal Moral Compass immediately spawns 1000 pages of naive erotica about what happens if any of the cast points it at anyone else. Phallic sword jokes, Elizabeth in drag, everyone in bondage and homoerotic whipping scenes means something for everyone! The cosmology explodes into a specialized Land of the Dead (World's End), demons and monsters, mythological curses and Vodun priestesses. A gambling scene explains a game you can play at home. Don't get the ladies started on the empowering role models to be found in Keira Knightley's liberated lady Elizabeth Swann or Naomie Harris' scary sexed-up Tia Dalma. Boys get to appreciate the sacrifices of their martyred fathers like Will Turner, girls get both hands-on high-sea adventure, and pretty dresses, and Monster Kids all want a pet Kracken. The cosplay opportunities provided by Tia Dalma, Davey Jones, and Cannibal King Jack Sparrow are boggling.

The effort to drive fans out of their skulls with ecstasy runs so deep it's downright frightening. When Elizabeth tricks the crew of a ship on which she's stowed away into believing a ghost is onboard, the tale concocted by the superstitious sailors is a rejected storyline for The Haunted Mansion, proposed in 1957. Now, tell me that isn't crafted with care.

2. Boy, You Sure Are Good At Telling a Funny Story!: The Black Dahlia


Yeah, right, lady!

Bucky Bleichert (Josh Hartnett) sits nude in bed, but for a fedora perched at a silly angle on his head, a cigarette in his mouth and a femme fatale (Hilary Swank) sprawled on his chest. The movie detective is stripped down to his most basic, iconic props (er, heh heh, where's your gun, buddy?). So is that what makes film noir? Shadows, macs, gangsters and cool jazz? That God of Delirium, Brian De Palma, knows it is not the fashionable trappings that compose the core of a genre. It is the filmmaking language that creates their narrative conventions and, here, the worldview. If De Palma knows anything, it's the biology of thrillers, crime pictures, detective stories. Film noir is ruled by a black whirlpool, ready to suck down anyone, anytime. Once it's got you, you do not escape. That's the heart of noir. At the mutilated center of The Black Dahlia's whirlpool is the enigma of Elizabeth Short.

The film is based on a novel by celebrated douchebag James Ellroy (don't get me started, folks, there's not enough mill for that much grist!). The story fabricates wholesale nearly every fact concerning Short's life and the investigation of her 1947 murder. It should drive the true crime buff in me up the wall, and it seems to have aggravated Ellroy fans (I imagine them in a constant state of aggravation anyway), but as in all of De Palma, the real subject is the Movies.

As Bucky investigates the Short murder, all he uncovers is the bottomless, swirling despair of noir's amoral, consuming void. There are not goodies and baddies, no Light Woman and Dark. From the corridors of power to the average upstanding cop to the disenfranchised would-be starlet, everyone is corrupt, lying, weak and guilty. Los Angeles itself is rotten in its very foundation. In one of the film's most giddy, ominous moments, a literal earthquake sends sick vibrations through Bucky's world: the planet itself is unstable, untrustworthy. He eventually meets himself at the bottom, as the murder worms into his psyche, the suspects bump against his own social circles, and the motive is located in his own domestic space.

James Ellroy likes to believe this is a model of how the world works, and all a man can cling to is the screwed-up integrity of his conflicted, repressed macho heart. Brian De Palma does not cotton to that nonsense, and makes the existential brutality of The Black Dahlia the engine which powers the closed-circuit loop of film noir itself. De Palma's masterstroke has always been the understanding that the language of movie thrillers translates into gibberish in the real world, and yet they excite and move us anyway. From Blackmail to Saw, the thriller does not "make sense", almost above and beyond any other genre, yet we happily meet it halfway and play by its rules. Film noir often wears the mask of detective fiction, the illusion of Holmesian deduction is eventually stripped away to reveal the black math beneath the logic. We accept that the bona fide classic The Big Sleep ultimately does not make sense, so The Black Dahlia subverts the language of the genre by stretching our capacity for lunatic un-reason to the limit.

Because Dahlia is not about the real moral dilemmas of mankind, but how we interface with a genre, Bucky's quest is specifically about how he may navigate the precarious grounds of film noir. There can be no purpose of constructing a personal code of ethics when the game rules are designed to ensnare everyone. De Palma proposes a delightful answer to this bleak problem. Bucky finds a strategy for survival by recognizing his own capacity for perversity, the amorphic capabilities of his own body amid nothing but body-related anxiety, the creative skill of free-association: Bucky learns the value of play, within the genre's nasty web.

Symbolically emasculated in the first scene, when his teeth are smashed out of his face by his own partner (Aaron Eckhart) in a fundraiser boxing match, Bucky eventually traces a network of similar mouth injury imagery to avenge Short's murder. In Swank's slumming bisexual aristocrat Madeleine Linscott, who's made herself over in Short's image, Bucky's first indulging in bad-news Vertigo necrophilia. But he also picks up from Madeleine the ability to recognize the eroticism in his own homosocial relationships, the pervasiveness of costume and playacting, and the polymorphous perversity at work in every human. And so on. Bucky's happy ending finds him in the arms of Kay Lake (Scarlett Johansson, acting like she doesn't know how to smoke) icy ex-prostitute accomplice to several crimes, with knife-scars that mirror the inscription of male power upon the body of Liz Short. My hunch is the guy doesn't find solace there because she's the least-corrupt of the cast, but the symbol with the most ties to every issue that's consumed him: she's Elizabeth Short, she's Madeline Linscott, she's Lee Blanchard, she's George Tilden. With his new skills, he sees in this nihilistic universe that Kay is imbued with meaning. The white light into which Bucky steps in the ending is the enveloping glow of a film projector.

De Palma casts himself as an unseen director in a fictional screen test for Elizabeth Short (Mia Kirshner). He emotionally brutalizes the woman for no particular reason except that it is what directors of thrillers do, for their own diverse reasons. De Palma does not make hollow genre deconstructions; he obviously works out problems of power and control, gender issues, of symbol and language, of space and physics... it just all seems so mad, and unreal because he focuses on how they operate in the movies. The locus of putrid inspiration behind the Dahlia murder turns out to be a movie (The Man Who Laughs, no less). However, it's in that cruel screen test that Short can tell her story, that she is preserved in one piece. In a meaningful way, the movies also save her life, and Bucky's. The nexus of all fascination, beauty and power in The Black Dahlia is not poor Elizabeth Short's tormented body but the obsessive dream of cinema.

1. Finding Something Inside the Story: INLAND EMPIRE


Uh-oh, looks like somebody's movie is too hard for people. The opening fence, roses and sky in Blue Velvet symbolize America! Most of Mulholland Dr. is a crazy dream! And if your David Lynch appreciation cannot extend beyond this kind of literalist idiocy, you'll never mine the riches of INLAND EMPIRE. Ten years from now, I promise it's a masterpiece, and haven't (Eraserhead) we (Fire Walk With Me) been (Lost Highway) through ("Twin Peaks" finale) this ("Mulholland Dr." pilot) before? The general tone of frustration and disappointment among newsprint reviewers only begs the question "exactly who do you want David Lynch to be?"

Imagine, if you will, another world. A world in which David Lynch's hallmarks are not outrageous violence, uncomfortable sexuality and impenetrable weirdness, but the active exploration of the subconscious and our resistance to its fertile boundlessness; the location of evil and sorrow in the will to dominate; the abiding comfort and beauty in forms, colors, textures, sounds; a universe of hard lessons, but underlying connection, chaos bound and avowed to keep love, mystery and universal energies on course. That is the world of my David Lynch. You may need to watch with a third eye, but as Jeffrey Beaumont said, there are opportunities in life for gaining knowledge and experience.

INLAND EMPIRE is one of Lynch's encouraging works, harrowing though it is, so ignore all reports that your spirit guide is going to ditch you on the astral plane. Laura Dern in a devastating, giving performance as Nikki Grace as Susan Blue, is our center, a heroine who learns to traverse boundaries, surfs the vast ocean of the non-rational and comes out on top and smiling. Pity those unwilling to even try.

Addendum : Number Eleven


I honestly feel sadness and dishonesty for not finding room for...

Borat - Cultural Learnings of America for Make Benefit Glorious Nation of Kazakhstan - Joining the sacred Hardest I Ever Laughed ranks of South Park - Bigger, Longer, Uncut, Brain Candy, The Nutty Professor and Jingle Cats: Sing Meow of Christmas is Borat. That is pretty damn respectable company, Mr. Cohen. Neither as mean or political as anyone claimed, the central joke is less that Americans are ignoramuses than that everyone is funny when in uncomfortable social situations. Good enough for me.

Cute Multiplex Junk


Sometimes we have special "ways" of enjoying movies. These include: irony, derision, erotic spectacle, and rooting for outsiders.

Casino Royale - Between Daniel Craig and Eva Green, which of the leads do you most want to see in a bathing suit? You may change your mind by the end, because the only proper answer is: both! "Jeffrey Wright" is also an acceptable alternate.

Apocalypto - Weird. Dumb or possibly crazy, Mel Gibson gave me the a lot of gleeful enjoyment of a film in the opposite way the author intended.

Snakes on a Plane - Hey Rob Zombie, you know how you think you know about and love exploitation movies? The key element you have forgotten is known as "fun". Snakes was given an unfair handicap from "go", but made it over the finish line with more heart and determination than anyone could have expected.

I Don't Know What to Say


Is it possible I spent more time with my mouth hanging open in awe at Lady in the Water than any other film of 2006? Certainly it appalled me very much, but it gave me so much perverse pleasure, I find it so fascinating, that it deserves some recognition for sheer misguided, unworthy, confused, artistically-stunted splendor.